My Ghost and I (demo)

My Ghost and I (demo)

oleh gmitchell27
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My Ghost and I (demo)

Rating:
1.8
Dirilis: May 20, 2020
Terakhir diperbarui: May 20, 2020
Pengembang: gmitchell27

Tag untuk My Ghost and I (demo)

Deskripsi

My Ghost and I is a 2D platformer where the player must utilise the abilities of two characters to collect all of the spirits and open the portal to the next level.

Any feedback/suggestions/improvements would be extremely helpful as this is just a demo and there's lots of features I still want to add.

Cara Bermain

arrows or wasd

FAQ

Apa itu My Ghost and I Demo?

My Ghost and I Demo adalah game idle yang dikembangkan oleh GMitchell27 di mana kamu membantu karakter dan teman hantunya maju dengan meng-upgrade berbagai statistik dan kemampuan.

Bagaimana cara bermain My Ghost and I Demo?

Di My Ghost and I Demo, kamu mengelola upgrade dan mendapatkan sumber daya sambil maju secara idle melalui level, membuat pilihan untuk meningkatkan performa karakter utama dan hantunya.

Siapa pengembang My Ghost and I Demo?

Pengembang My Ghost and I Demo adalah GMitchell27.

Sistem progresi utama apa saja di My Ghost and I Demo?

Progresi di My Ghost and I Demo didasarkan pada mendapatkan sumber daya seiring waktu yang dapat digunakan untuk upgrade guna meningkatkan karakter utama dan teman hantunya.

Di platform mana kamu bisa memainkan My Ghost and I Demo?

My Ghost and I Demo adalah game idle berbasis browser yang bisa dimainkan di Kongregate.

Komentar

0/1000
bigjus avatar

bigjus

May. 23, 2020

0
0

unplayable due to screen scrolling

chibis223 avatar

chibis223

May. 23, 2020

0
0

The player could use a little - just a tiny bit - of backstory, explanation, and/or tutorial on why you have this ghost and what it does. "Press F" doesn't really cover what its purpose is. Spirit fetching, lever pulling, timeout feature, and body switching could be pointed out with onscreen text. So could the gear on Level 1, because I died several times before realizing that it was not a background element. Some background/foreground elements look too similar (like the level two pillars).

chibis223 avatar

chibis223

May. 23, 2020

0
0

Nice overall design. The green/blue text colors could be more differentiated, though, and less glow effect to make the text sharper and increase readability.

chibis223 avatar

chibis223

May. 23, 2020

0
0

Why not make the feedback screen fit in with the rest of the game?

chibis223 avatar

chibis223

May. 23, 2020

0
0

Exit game does nothing; arrow keys are not limited to the game screen; I died after collecting all fireflies and triggered a bug that did all sorts of messy things that didn't resolve on restarting the level or selecting another one. Messy bug as seen in various levels thereafter includes any number of: reloading the level in a loop only if I haven't released my ghost, reloading in a loop no matter what, permanently assigning my character the running sprite, permanently assigning my character the standing sprite, disabling the WASD keys, disabling the end door, not resetting the spirit count upon starting/restarting a level.