[GiTD #28] Dodge or Die

[GiTD #28] Dodge or Die

oleh feartehstickman
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[GiTD #28] Dodge or Die

Rating:
2.5
Dirilis: January 25, 2013
Terakhir diperbarui: January 29, 2013
Pengembang: feartehstickman

Tag untuk [GiTD #28] Dodge or Die

Deskripsi

Hindari shuriken yang datang sebelum kamu terpotong-potong. Dibuat untuk Kontes Kongregate ke-28: Game dalam Sepuluh Hari.

Cara Bermain

WASD/Panah untuk bergerak, melompat, menunduk. Bar hijau adalah stamina, digunakan saat menunduk dan terisi ulang saat berdiri. Tekan SPASI saat shuriken berada dalam jangkauan blok (ditandai cahaya merah) untuk memantulkannya. Mode Normal: mulai dengan kemampuan terbatas dan tingkatkan. Skor kamu terbawa antar ronde. ___ atau Mode Mati: Bertahan selama mungkin dan kumpulkan poin sebanyak-banyaknya. Skor direset saat mati.

Komentar

0/1000
AdeebNafees avatar

AdeebNafees

Jan. 30, 2013

3
0

Gets a bit boring eventually. Jumping over projectiles seems pretty pointless since most of the time, there is a pixel-shaped margin of error. Blocking needs to cost stamina, as otherwise, this is less 'Dodge or Die" and more 'Block or Die". Block area could have been less to make the game more challenging. Like the controls and idea.

feartehstickman
feartehstickman Developer

Seeing as I made it in a matter of a few days, my goal wasn't really "grandious epic entertainment for hours" but rather "simple fun game mechanic that works". But it could certainly use a few more features and balancing tweaks. Thanks for the comment.

feartehstickman avatar

feartehstickman

Jan. 25, 2013

4
1

Made in 10 days for GiTD#28:
http://www.kongregate.com/forums/4-game-programming/topics/317085-gitd-28-entries-and-discussion