Fractured Memories
oleh FDInteractive
Fractured Memories
Tag untuk Fractured Memories
Deskripsi
Pada tahun 4056 M. Pangkalan luar angkasa Third Haven di Galaksi Andromeda menerima sinyal permintaan bantuan dari sebuah planet di gugus bintang Vivar. Alex, protagonis kita, mengambil misi untuk menjelajahi planet Steron, tempat asal sinyal, dan menyelamatkan para penjelajah luar angkasa yang hilang. . Saat tiba di Steron, sesuatu menghancurkan pesawat luar angkasa Alex. . Kumpulkan Memori yang ditinggalkan oleh para penjelajah luar angkasa untuk mengetahui apa yang terjadi di Steron saat mereka tiba. . Sekarang dia sendirian, dan satu-satunya cara untuk melarikan diri adalah menemukan siapa yang mengirim pesan itu agar bisa pulang.
Cara Bermain
Untuk pengalaman bermain yang lebih baik gunakan Chrome 64 bit atau Firefox 64 bit. Profil Keyboard 1. - A,D,W: Bergerak. - Tembak: J. - Lompat: I. - Slide: L. - ESC: Jeda Game. Profil Keyboard 2. - Tombol panah: Bergerak. - Tembak: C. - Lompat: X. - Slide: Z. - ESC: Jeda Game. XBOX 360 Controller didukung untuk Windows. - Left Stick: Bergerak. - Tembak: Tombol X. - Lompat: Tombol Y. - Slide: Tombol A. Saat kamu punya power up: -DOUBLE JUMP: Tekan tombol lompat dua kali jika sebelumnya sudah mendarat. -SLIDE: Tekan Kanan/Kiri + tombol Slide. Kamu butuh kemampuan ini untuk mengaktifkan fitur tersebut.
Pembaruan dari Developer
v1.3.4.3
Minor issues fixed
Komentar
Solomon968
Apr. 21, 2016
Problem came up when loading: Uncaught Rangerror: invalid typed array length. Opened console, got following message: Invoking error handler due to
Uncaught RangeError: Invalid typed array length
blob:http%3A//game259318.konggames.com/b09e7de0-2527-4ba7-9263-bf89982d4368:1 Uncaught RangeError: Invalid typed array length
Umbers
Apr. 20, 2016
It has a lot of potential to be a great game. But Spacebar for jumping, and Ctrl for shooting, aren't the easiest configuration to use for a platformer. Maybe X jumping and C for shooting (N and M, or J and K, for the other side of the keyboard)? Or, make them customized so each player can configure what they need to play.
Thank you for your feedback. We released a new version covering these suggestions. Regards.
Mozai
Mar. 31, 2016
inconsistent frame rate makes the jumping puzzles harder than they should be.
kcolloran
May. 15, 2016
There's a lot to build on here. but a lot to be improved as well. More save points, more power ups to collect and a longer game would be good. I am intrigued by the story, so I am looking forward to the next in the series.
Kenaron
May. 09, 2016
Load time is unbearably long for a game as simple as this, and double-jump fails so often it feels like it has to be intentional. Stage design irritating at best. Enemies serve no purpose; not a challenge to defeat but merely occupying space. I would urge the devs play Super Metroid to completion before declaring this a metroidvania.