Distraction Island 2.5
oleh behaviorgames
Distraction Island 2.5
Tag untuk Distraction Island 2.5
Deskripsi
Seberapa besar kamu terpengaruh oleh gangguan? Uji dirimu di game memory island kami! Game ini adalah bagian dari proyek penelitian oleh dosen di Wabash College. Untuk info lebih lanjut tentang proyek kami, kunjungi "web page":http://www.behaviorgames.com/Kong.php . Distraction Island 2.5 adalah versi revisi dari Distraction Island 2. Versi ini menggabungkan perubahan berdasarkan masukan pengguna, dan beberapa penyesuaian baru pada metode yang digunakan game untuk memindahkan pemain melalui eksperimen, serta revisi pada instruksi.
Cara Bermain
Gunakan tombol panah (atau tombol WASD) untuk bergerak. Gunakan Esc untuk mengakhiri permainan lebih awal. Di setiap percobaan, temukan kubus batu yang tersembunyi di salah satu silinder di tepi pulau. Untuk mendapatkan poin terbanyak, pelajari cara menemukan kubus target di percobaan pertama (yaitu di silinder pertama yang kamu cek). Pada beberapa percobaan, kamu akan diberi serangkaian huruf pendek untuk diingat (seperti "ZVQ"). Cobalah untuk mengingat huruf-huruf ini selama percobaan. Jangan ditulis, tapi kamu boleh mengulanginya dalam hati saat mencari kubus. Jika kamu ingat huruf-huruf ini, kamu akan mendapat bonus di akhir percobaan! Total ada 75 percobaan, tapi kamu bisa selesai lebih cepat jika bermain dengan baik (dengan menemukan kubus target di percobaan pertama setiap kali).
Pembaruan dari Developer
Contest is closed! Winners will be announced soon.
Update: you can now adjust your rotation speed (as well as forward/backward speed).
Contest details: We are currently running a contest for Distraction Island 2.5. The first 200 people to complete Distraction Island 2.5 (or the previous version, DI2) will be entered to win 50 kreds.
How do I win?
-The players with the top 10 scores (Rating) will each win 50 kreds.
-The other players will be entered into a raffle to win one of ten raffle prizes (50 kreds each).
See complete details in the forum
Komentar
XMRs
Jun. 28, 2011
If you are studying the capacity of learning of people when they are distracted, are you sure it is a good idea to tell them before the test starts? In that way people will be aware of the attempts of the game to distract them and they will avoid distractions while learning, in that way you are testing learning hability wether they are distracted or not and your results are not relyable...
merchant6100
Jun. 28, 2011
Uhhh...It's not exactly a "game"...but nice research project.
shazbut
Jun. 28, 2011
The speed setting (+/-) only seems to affect forward/backward movement. Turning l/r is painfully slow and, to my mind, makes the game unplayable. Shame, as the research premise sounds quite interesting.
behaviorgames
Jun. 28, 2011
Update: I've added an option to allow you to change your rotation speed (Thanks shazbut for the suggestion).
@Neatnit: that is totally normal, and a great score. I'll post a "walk-through" or more thorough explanation of how the game works once the contest is over, for anyone who's interested.
behaviorgames
Jun. 28, 2011
@XMRs: that is certainly a concern. Any experiment like this has to balance the need to tell people something about the experiment, and the desire not to influence their performance. At this point, I'd just say that we'll be comparing any data we get from this sample to people tested under other conditions.