M13n: Miniaturization

M13n: Miniaturization

oleh aaaantoine
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M13n: Miniaturization

Rating:
3.5
Dirilis: March 17, 2017
Terakhir diperbarui: April 17, 2017
Pengembang: aaaantoine

Tag untuk M13n: Miniaturization

Deskripsi

Game incremental di mana angkanya semakin kecil.

Cara Bermain

Klik tombol tabung untuk meneliti ukuran teoritis yang lebih kecil. Klik kunci inggris untuk merekayasa benda agar semakin kecil. Jual pengiriman benda untuk mendapatkan uang lebih banyak agar bisa memperkecil benda itu lagi.

FAQ

Apa itu M13N: Miniaturization?
M13N: Miniaturization adalah game idle incremental yang dikembangkan oleh aaaantoine di mana pemain mengelola dan meningkatkan mesin miniatur untuk memproduksi sumber daya.

Bagaimana cara bermain M13N: Miniaturization?
Di M13N: Miniaturization, kamu membangun dan meningkatkan jaringan mesin otomatis untuk menghasilkan dan mengumpulkan berbagai sumber daya seiring waktu, dengan gameplay yang berfokus pada mengoptimalkan pengaturan mesin.

Apa saja sistem progres utama di M13N: Miniaturization?
Sistem progres utama di M13N: Miniaturization meliputi pembelian dan upgrade mesin, membuka jenis produksi baru, dan meningkatkan efisiensi seiring kamu memperbesar pabrik miniatur.

Apakah M13N: Miniaturization memiliki progres offline?
Ya, M13N: Miniaturization mendukung progres offline, sehingga mesinmu tetap menghasilkan sumber daya meski game tidak dibuka.

Apa yang membuat M13N: Miniaturization unik di antara game idle?
M13N: Miniaturization menonjol dengan tema mesin miniatur dan penempatan strategis berbagai mesin untuk memaksimalkan produksi dalam ruang terbatas.

Pembaruan dari Developer

Apr 17, 2017 10:04pm

Iโ€™ve found some free time to make changes.

  • Tooltips. Tooltips everywhere.
  • Now tracking minimum size (by orders of magnitude below 1.0) and number of achievements via Kongregateโ€™s Statistics API.
  • Overhaul of internals to make developing this game a little less stressful going forward.

I may have forgotten a few minor things, but I tried not to re-balance anything this time around. Before I do that again, Iโ€™ll see if I can get some useful statistics out of Kongregate.

I am single-handedly developing & testing this game, so if anything has broken since the March 18 build, let me know.

Komentar

0/1000
butterflysigh avatar

butterflysigh

Mar. 21, 2017

227
4

Is there a reason why I wouldn't want my whole Sales team selling things?

aaaantoine
aaaantoine Developer

Not really. I added that during early testing and never took it out. I mainly keep the controls around to help throttle the engineers who can often take away resources from the researchers (one of many tuning issues I'm aware of).

zebsi0n avatar

zebsi0n

Mar. 17, 2017

259
7

I definitely think that this could go places. It's an amazing start, in my opinion, but does need a little more content. Keep up the great work!

rjkxb2 avatar

rjkxb2

Mar. 18, 2017

154
6

You can reset once you get to 1 quintillion. It pops up automatically. Also hovering over the achievements shows what they are. Took me longer than it should have figure that out haha

Constantine212 avatar

Constantine212

Mar. 18, 2017

122
6

Great concept, the visual for size and the theoretical minimum makes this much funner than just a text incremental. I would highly suggest making more exponential features, an automatic buyer buyer (which might increase the cost to balance it a bit), and prestige for your first couple improvements. I'm excited to see you improve your game and look forward to future releases :)

blazeiliev avatar

blazeiliev

Apr. 03, 2017

33
1

An offline mode would be good to have...