PLEASE SAY Hi
oleh Vonka_TI
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PLEASE SAY Hi
Tag untuk PLEASE SAY Hi
Deskripsi
Penting: Ada adegan setelah kredit. sederhana, tanpa komplikasi yang tidak perlu, dengan cerita bagus dan akhir yang menarik. *********. facebook - https://www.facebook.com/groups/timeinfinite. twitter - . https://twitter.com/vonka_time. vk -. https://vk.com/timeinfinitegames. Greenlight- . https://goo.gl/GKiE7T
Cara Bermain
tombol panah – bergerak. Shift- lari. atas/bawah – interaksi.
FAQ
Apa itu Please Say Hi?
Please Say Hi adalah game browser minimalis dan eksperimental yang dikembangkan oleh Vonka TI, berfokus pada interaksi sederhana dan pesan sosial.
Bagaimana cara bermain Please Say Hi?
Di Please Say Hi, kamu mengendalikan karakter kecil dan bergerak di layar gelap untuk menemukan karakter lain, dengan satu-satunya instruksi adalah "please say hi" dengan mengetik "hi" di chat.
Apa tujuan utama di Please Say Hi?
Tujuan utama Please Say Hi adalah memulai tindakan komunikasi sederhana—mengucapkan "hi"—yang memicu interaksi kecil namun bermakna dalam game.
Apakah Please Say Hi termasuk game idle atau clicker?
Please Say Hi bukan game idle atau clicker; ini adalah pengalaman eksperimental singkat yang berfokus pada interaksi manusia, bukan progres atau loop gameplay repetitif.
Siapa pengembang Please Say Hi?
Please Say Hi dikembangkan oleh Vonka TI dan bisa dimainkan gratis di platform browser seperti Kongregate.
Komentar
9nikolai
Mar. 05, 2017
Okay! Who put idle, clicker and upgrades on this?!
9nikolai
Mar. 04, 2017
Ah! New year eve! I'm just going to go on top of the roof and watch the fireworks in the sky! Oops! I slipped! Poor snowman...
A lot of children, a new blind snowman...
littlevavs
Feb. 27, 2017
The graphics have a great design and aesthetic to them and the story is short but sweet. I think there was a missed opportunity with generic interactions. Like walking down the street passing lovers should have prompted a thought bubble like "oh I wish I had that" or passing the children on the playground could prompt "I miss those carefree days." I understand the message is that her life is mundane and sad but I feel like without those glimpses into her thoughts you have no way to truly empathize with the character. (and it also becomes mundane for the player). In order for the fireworks scene to work you need to know how truly depressed she is. It would also allow you to further develop the story without having to animate more scenes. Having her pass by the bar and think "who would I get a drink with?" or "I don't have the money for that right now" gives the player a reason why they can't go inside. So great potential but I'd like to see more.
Thanks, really good advice, but I wanted the player to perceive the world around him, thinking about something his own, and not to speak for him. In any case the next game will be something similar with your tips)
eRPeGie
Feb. 24, 2017
WTF ?! this game really name is "Canonical", i play in this game around 1,5 weeks ago
Note from Kongregate: this is the legitimate, official game. We worked with the developer to get this launched, sorry for the confusion!
Brichess2
Feb. 27, 2017
I honestly think this have been amazing if the creator had ben able to get some kind of feedback and dialogue writing assistance
Hi, I'm the Creator, I received feedback)