Space Incident
oleh Vogd
Space Incident
Tag untuk Space Incident
Deskripsi
Sebuah cerita interaktif tentang dua astronot dan satu ufolog di kapal luar angkasa di antara Mars dan Bumi. Bicara dengan para astronot, pilih jawabanmu dan ingat bahwa keputusanmu menentukan hidup mereka! Ada 10 akhir berbeda dan sedikit psikologi dalam game kecil yang menarik ini. Pandangan baru! v.4: Beberapa bug diperbaiki :). v.5: Statistik ditambahkan!
Cara Bermain
Panah atau Mouse untuk menyeret kapal. Klik mouse untuk berbicara dan memilih jawaban.
Komentar
Cloud011
Jun. 14, 2015
Nice game, but no checkpoints? I mean, if i wanna try something different, i have to restart from the beginning every time? That's unfair ;( Btw, very nice game :)
Come on, convinced. I will do checkpoints in the sequel
Plasterduck
Jun. 11, 2015
So in order to get total victory, we need to repeatedly break everything on the ship so everyone goes into mental breakdowns. Then they'll decide to talk to you and share important information about how not to kill everyone from oxygen deprivation or lose the shuttle when performing the braking manoeuvre?
Yes, that was my idea!
Jokokok
Jun. 11, 2015
I like how they all eat and sleep just next to the burning computers and machines.
"Oh come on! its just a burning computer! here, take a loaf of bread! what is the worst that can happe... BOOOOM!"
War is war, but dinner scheduled:)
SaphiresFlame
Jun. 12, 2015
Wow...being an A.I. is boring. If I had the ability to start a fire or something I think I would...just for something to do. Turn off oxygen and watch the people panic for awhile before turning it back on. Ah, to be an A.I. with such power!
I will write this in todo list for the next game:)
Natureguy85
Jun. 19, 2015
Interesting idea but two main problems. 1) The beginning is too much of the same. You put in many "endings" but to try to get them all I have to do the same thing over and over again before I get to what makes a difference. 2) In order to win I need to get info from the therapy sessions. These do not rise organically but instead I either have to be mean to the crew or make no progress over an over until I get the info.