Feesh.
oleh Teejay5
Feesh.
Tag untuk Feesh.
Deskripsi
Kenakan topi berpikir bioteknologimu, karena kamu akan membantu mengamati perilaku mikroorganisme kecil yang meniru ikan ini. Saksikan seleksi alam terjadi saat mikroba-mikroba ini menunjukkan dominasinya.
Cara Bermain
Tidak perlu keyboard! Cukup gunakan mouse untuk bergerak. Semudah itu, kucingmu pun bisa main. Tapi mainkan game ini jauh dari kucing, karena mereka mungkin mencoba memakan layar. Karena ada feesh. POKOKNYA, . Makan feesh yang lebih kecil untuk jadi lebih besar! . Hindari feesh yang lebih besar! Sentuh feesh betina untuk menghasilkan minion keturunan! . Hindari si merah kecil dan si biru sian itu! (Nanti kamu tahu sendiri.) . Dapatkan nyawa ekstra setiap sekitar 35000 poin! Tekan escape untuk jeda. . Bonus jika kamu paham banyak referensi di game ini.
Komentar
uberpenguin
Feb. 23, 2013
Ok, final comment; my issue with the huge enemies is that they don't start small, they simply appear already incredibly large then grow from there. For ex, last time I was going about my business when suddenly a massive multicolor attractor thing appeared. It was literally the size of the whole play area. There was nothing I could do to avoid it; it just sat there taking up the whole area, growing and killing me every time I respawned. I had no chance to outcompete it b/c it started that big. There has to be some solution; I realize that only having tiny feesh means you'd never lose, but at the same time it's really a turn off when you know that any moment, regardless of lives, you could lose solely based on luck. Maybe we're like a red feesh? When an enemy eats us they get much smaller? Also it would be nice if we could eat the dark blue feesh, as all our opponents can.
Thanks for your comments, you bring up good points and suggestions for balance/tweaking. And also, congratulations, you just wrote me the most criticism I've ever received, me being new and all, haha. Did the massive "attractor thing" spawn huge or did it just move onscreen? Maybe I'm just not understanding what you're saying, but all feesh except for the blackish ones spawn at the same size. And thanks a bunch for the red feesh suggestion, I think I'll follow through with that idea. And quite a few people have complained about those darned dark blue feesh, so I'll get on that. I think I'll also put a size cap on enemies so they can't literally take up the whole playspace.
lexuslove
Feb. 24, 2013
Needs to have upgrades for your feesh as you grow
jsk1000
Feb. 23, 2013
This is a very nice game, but when a giant feesh covers the entire screen it is impossible to do anything. This needs to be fixed, but other than that I have no other complaints. Looking forward to seeing what you do next. (Also, nice spongebob reference)
frotentoaster
Feb. 24, 2013
Great game! Controls are smooth and responsive and the graphics are great.
There are a couple of things that would improve the experience though - One, as you grow, the camera should zoom out more, it could even start zoomed out more really. Two, there should be bonus Feesh to balance the negative ones (such as a 'vacuum' bonus where all the Feesh smaller than me get drawn toward me... or a piranha bonus where I could eat one giant Feesh....things like that)
If you create more modes, how about a mode where we can choose our own upgrades/evolution?
Thanks for the game!
Thanks for your comment! A piranha bonus sounds great, I'll credit you for that suggestion :D I'll make some more positive Feesh to counterbalance the enemies, and let your feesh get some sort of upgrades (maybe every time you 'evolve', your Feesh changes type.) So check back here momentarily and I'll have more player suggestions implemented. Thanks!
slycat2
Feb. 22, 2013
? thereis a feesh as big as the screen that kills me instantly over and over!
Feesh applies the theory of natural selection, and much like life, it is completely unfair. Natural selection does not wait around for the slow! Just kidding, thanks for your comment, it will help me re-balance the game. Hopefully you won't rage quit by the time I update it :)