Space Flash Arena 2

Space Flash Arena 2

oleh ShurikMur
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Space Flash Arena 2

Rating:
3.9
Dirilis: July 19, 2015
Terakhir diperbarui: July 25, 2015
Pengembang: ShurikMur

Tag untuk Space Flash Arena 2

Deskripsi

Simulasi pertempuran luar angkasa. Bertarung, kumpulkan uang, tingkatkan kapalmu dengan perlengkapan keren dan hulu ledak nuklir!

Cara Bermain

Kontrol: Mouse = Tembak / Kemudi, W = Akselerasi, S = Rem, F = Tembak Rudal, Shift atau tekan W dua kali = Afterburner, A / D / C / Spasi = Pendorong Samping, Q / E = Rotasi Aksial, Z atau Y = Ganti Senjata, R = Zoom, M = Mode Radar.

FAQ

Apa itu Space Flash Arena 2?

Space Flash Arena 2 adalah game shooter pertempuran luar angkasa yang dikembangkan oleh ShurikMur di mana pemain mengendalikan pesawat luar angkasa di arena 3D dan bertarung melawan kapal AI.

Bagaimana cara bermain Space Flash Arena 2?

Di Space Flash Arena 2, kamu mengendalikan pesawat luar angkasa, bertarung melawan musuh, mengumpulkan power-up, dan berusaha bertahan selama mungkin di berbagai peta arena.

Sistem progresi atau upgrade seperti apa yang tersedia di Space Flash Arena 2?

Pemain bisa memilih berbagai pesawat dan senjata sebelum setiap pertandingan, memungkinkan strategi dan loadout berbeda dalam game shooter luar angkasa ini.

Apakah Space Flash Arena 2 multiplayer atau hanya pemain tunggal?

Space Flash Arena 2 adalah game pemain tunggal yang berfokus pada pertempuran melawan AI di arena.

Di platform mana Space Flash Arena 2 bisa dimainkan?

Space Flash Arena 2 adalah game berbasis browser yang dapat dimainkan di PC melalui browser yang mendukung Flash.

Komentar

0/1000
siawmeow avatar

siawmeow

Jul. 24, 2015

58
2

After over 2 hours of getting stuck at the same level, I really think Lvl 11 needs rebalancing.

Enemies spawning behind me (Expected); getting hit by 4 missiles in a row; enemy have access to 35mm cannon and scatter cannon which pretty much 2-4 shot me as there really isn't much space to run given I have to avoid the sentry cannons range; even after killig the 3 pilots for ridiculous amount of times, they still continue to spawn.

"hard instead of boring" means hard, not impossible.

ShurikMur
ShurikMur Developer

Made some adjustments to M11 and 12. They may be still hard, but now offers a bit more options to the player. Also - double pressing 'W' now activates afterburner. ------------ There are two options to beat any hard level: 1. Proper selection of modules on the ship for a specific mission. Some shields (they are stackable) and an emerg. repair can help; 2. While in a mission, type "MSLS" - for 20 missiles. Type again for another 20 :)

Apy001 avatar

Apy001

Jul. 24, 2015

63
3

Fullscreen mode would be lovely, and countermeasures against rockets maybe. All in all, this is a really nice game.

RobiL avatar

RobiL

Jul. 24, 2015

79
5

you REALLY need to do some balancing here

Logan3D avatar

Logan3D

Jul. 23, 2015

65
4

mission 11 is too hard. even the walkthrough suggest grabbing sniper-railgun, running away from everything and patently sniping enemies as they approach.. its not right the cannons are too powerfull, and why cant we restart with rockets ?

ShurikMur
ShurikMur Developer

Hi, 10 and 11 missions was redone several times and finally I ended up making something hard instead of boring =) The lost of a missiles is the only "punishment" for being killed. But the player keeps all the money and stuff.

Izzes avatar

Izzes

Jul. 24, 2015

43
3

It feels like playing the good old Freespace/Freespace 2 but on Flash. Great Work. Keep it going!