Giant's Bane
oleh Rollo357
Giant's Bane
Tag untuk Giant's Bane
Deskripsi
Giant's Bane adalah game strategi perang berbasis giliran. Ada tantangan untuk diselesaikan dengan papan peringkat online yang mencatat skor. Juga tersedia Editor Tantangan untuk membuat dan membagikan Tantangan buatanmu sendiri ke teman-teman!
Cara Bermain
Klik dan seret untuk menggerakkan kamera. Klik kiri pada unit untuk menyeretnya. Klik kanan pada unit untuk memutarnya. Scroll mouse untuk zoom in atau out. Kamu bisa memindahkan unit ke tempat yang ada jejak kaki atau ke musuh untuk menyerang jika ada simbol pedang bersilang di bawahnya. Kekuatan:
Kalajengking memberikan 5 poin kerusakan ke Raksasa.
Prajurit tombak memberikan 2 poin kerusakan ke Kavaleri, Ksatria, dan Centaur.
Tutorial dalam game tersedia. Untuk mengunggah Tantangan Kustom ke database kami, kamu harus memainkannya dan menyelesaikannya terlebih dahulu, lalu kamu akan diberi opsi untuk mengunggahnya.
FAQ
Apa itu Giants Bane?
Giants Bane adalah game idle incremental yang dikembangkan oleh Rollo357 di mana pemain mengelola sumber daya dan mengalahkan raksasa dengan meningkatkan kekuatan seiring waktu.
Bagaimana cara bermain Giants Bane?
Di Giants Bane, kamu mengumpulkan sumber daya, meningkatkan kemampuan, dan mengotomatisasi aksi untuk melewati gelombang raksasa yang semakin sulit dalam game idle ini.
Apa saja sistem progresi utama di Giants Bane?
Progres utama di Giants Bane meliputi membuka dan meningkatkan skill, mengotomatisasi penghasilan sumber daya, dan mengalahkan raksasa yang lebih kuat seiring kamu maju.
Apakah Giants Bane mendukung progres offline?
Ya, Giants Bane menawarkan progres offline, sehingga statistik dan sumber dayamu tetap bertambah meski tidak sedang aktif bermain.
Siapa pengembang Giants Bane dan di mana bisa dimainkan?
Giants Bane dikembangkan oleh Rollo357 dan dapat dimainkan gratis di platform Kongregate.
Pembaruan dari Developer
Uploaded a new version of Giantโs Bane.
Now featuring a more free movement and attacking system, along with custom challenges that can be uploaded to our database to share with your friends and compete for the high score.
As always, if you have any feedback you can reach me at Chris@HouseGaming.co.uk, or in the comments below.
Thanks,
Chris
Komentar
FatCatAttack
Jun. 26, 2012
I had to agree with most people here: the movement, while it does make me think of chess definitely, it also was a bad design choice. The limited moves problem stems from the fact that moving a powerful piece is much better than moving a less powerful piece and so you always end up using your high-powered units. However these two (albeit large) problems aside you do have a good game in the making besides some smaller problems, less impacting problems (for instance in the tutorial the enemy's formation is perfect for countering yours). I would like to see these two problems ironed out somehow before I give this game a more deep analysis, but for the potential I gave it a 3/5 and made it a favorite to keep track of any updates. It's better than most crap that comes in new games at least.
Thank you for your comment FatCatAttack. :)
Gheata
Jun. 27, 2012
What about an auto-combat option, where only the basic arrangement you made is important?
Thanks for your feedback and taking the time to try the game. :)
FatCatAttack
Jun. 28, 2012
Could I have a sandbox mode? Just let me set up my own challenges that I can then try to complete. It would be a nice way to kill some time.
Hi FatCatAttack, this is something that will be in the next update of the game. :)
Toimu
Jun. 25, 2012
Front line melee units don't have enough HP. How about a sheild unit that cannot be killed from the front only the sides. Also, a way to turn units without moving them to a new square.
Hi Toimu, At the moment the soldier and the spearman are essentially just pawns which don't have too much of a role in the game. Maybe giving them more HP would improve them. I'm also thinking about allowing them to move diagonally. Is it just those units you were referring too? I like the idea about the shield. Can I ask why you'd want to turn the units if not to move or attack? For what reason? Thanks for playing the game and commenting. :)
Ajax_the_Greater
Jun. 24, 2012
If it's chess you want, why does everyone move in a fixed, bland, straight line pattern? There's no way to create tactical surprise like this. Worse, there's no way to counter with intelligence. You can move in some weak pieces and utilize the range of attack or movement of superior pieces, but you're so hobbled by the mere two moves a turn that it takes forever. Most of my bouts are an endless back and forth.
Hi Ajax, thank you for your feedback. This game is very much a work in progress so I appreciate the advice. I think I'm going to make it so you can choose how many moves per turn you have at the start of a game, between 2 and 4, just to give you a bit of room to manouver. Does this sound like a change you think might make a difference to your opinion?