Pixel Legions

Pixel Legions

oleh Pixelante
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Pixel Legions

Rating:
3.9
Dirilis: May 21, 2010
Terakhir diperbarui: June 05, 2010
Pengembang: Pixelante

Tag untuk Pixel Legions

Deskripsi

Armies of glowing pixels wage war in this fast-paced tactical action game. Employ a mix of clever strategy and brute force to dominate your opponents. New surprises await you on each battlefield. Up to eight armies can fight with thousands of pixels on screen at once.

Cara Bermain

Point and Click 'n Drag
'Esc' or 'P' to pause

FAQ

Apa itu Pixel Legions?
Pixel Legions adalah game strategi waktu nyata berbasis flash yang dikembangkan oleh Pixelante Game Studios di mana pemain mengendalikan pasukan berbasis piksel untuk mengalahkan legion musuh.

Bagaimana cara bermain Pixel Legions?
Di Pixel Legions, kamu memerintahkan pasukan piksel berwarna dengan menyeret mouse untuk mengarahkan pergerakan dan menyerang legion musuh di serangkaian level.

Bagaimana gameplay utama di Pixel Legions?
Inti gameplay-nya adalah mengatur manuver pasukan pikselmu untuk mengalahkan dan menguasai pasukan musuh, dengan tujuan mengeliminasi semua lawan di setiap peta.

Apakah ada sistem progresi atau upgrade di Pixel Legions?
Pixel Legions memiliki banyak level dengan tingkat kesulitan yang meningkat, namun tidak memiliki upgrade permanen atau sistem progresi berkelanjutan antar level.

Di platform apa Pixel Legions bisa dimainkan?
Pixel Legions adalah game flash berbasis web yang utamanya dapat dimainkan di browser yang mendukung Flash, seperti di platform Kongregate.

Pembaruan dari Developer

May 21, 2010 12:06pm

-Attempted workaround for endless line-drawing browser bug. Clicking on the game screen once should stop it if it occurs now.
-Fixed a score entry bug that could break the game.
-Tweaked The Boss to be less exploitable.
-Improved badge support.
-Bombing runs should stop on Victory.
-Resume button wasn’t working in some cases.
-Disabled High Scores button since Mochi is blocked here.
-Fixed Level 13 so bases don’t get pushed off-screen.
-Auto-lock can’t just be pulled out because it’s sort of how the entire combat system works. Your feedback has been heard, though, and I’ve got tons of ideas for making a sequel control far better. Thanks!

Komentar

0/1000
UjuidarEhcram avatar

UjuidarEhcram

Aug. 13, 2010

1750
50

Grr. And I should also mention that I've now lost countless units to the auto-attack. "Hey, look! There's a single blue pixel in this bombing zone... Let's send in the whole army!"

benmaster545 avatar

benmaster545

May. 04, 2011

1277
41

needs a button that makes the pixel groups stay where they are.

Halleflux avatar

Halleflux

Apr. 12, 2015

287
9

Sure, why would I want to move my armies so I can defend my base? I mean, sure I clicked and dragged about a half dozen times, but hey, this AI truly has a mind of its own. Don't get me wrong, the rest of the game is good, but all the challenge comes from the controls. Not in the way of "You need to master the ___", but in the way of "The jump key won't work 35% of the time". It's really unfortunate that this game is held back by that aspect, as it excels in nearly all of the others.

DreamTwist avatar

DreamTwist

Dec. 12, 2012

92
5

Okay... I LOVE this game, but sometimes I don't even see the point in telling my army where to go. I give them a pretty simple command, and they get distracted by another enemy... "Hey, my defense is chasing that fleeing 5 pixel army. Let's get it!" Meanwhile I'm defending against 3 other bases... :\

QuakeZero27 avatar

QuakeZero27

May. 21, 2010

4158
355

5/5 very good game but could use some improvments 1) GET RID OF THE AUTO LOCK!!! it is very hard to flank when you keep attacking other units 2) There needs to be a "select all" button if you could select all there would be more ways to flank and attack 3)Unit drifting EX. when they follow the enemy to death/ when you order them to attack and they move back to you. *Things to add* 1) maybe adding veteran status to units that kill X number of pixels 2) once again the select all i mentioned above 3) maybe different types of pixels like simple 1 pixel troops and complex 5 pixel troops 4) im not a big fan of level editors but lots of people would like it 5) different types of bases that have different bonuses 6) upgrades at the end of levels like speed/attack/defense/agility stuff like that