Shootorial #3: ActionScript 3
oleh Moly
Shootorial #3: ActionScript 3
Tag untuk Shootorial #3: ActionScript 3
Deskripsi
Tutorial membuat game Flash level awal ini membahas cara menembakkan peluru! Dibuat dengan izin dari Kongregate.
Cara Bermain
Selesaikan Shootorials dan pelajari cara membuat game Flash sendiri.
FAQ
Apa itu Shootorial 3 (ActionScript 3)?
Shootorial 3 (ActionScript 3) adalah game shooter luar angkasa berbasis browser yang dikembangkan oleh Moly, dibuat sebagai bagian dari seri tutorial Shootorial Kongregate.
Bagaimana cara bermain Shootorial 3 (ActionScript 3)?
Di Shootorial 3 (ActionScript 3), kamu mengendalikan pesawat luar angkasa menggunakan keyboard untuk bergerak dan menembak musuh yang datang dalam gaya shooter arcade klasik.
Apa tujuan utama di Shootorial 3 (ActionScript 3)?
Tujuan utama adalah bertahan selama mungkin dengan menghindari tembakan musuh dan menghancurkan sebanyak mungkin kapal musuh untuk meraih skor tinggi.
Apakah ada sistem progresi atau upgrade di Shootorial 3 (ActionScript 3)?
Shootorial 3 (ActionScript 3) berfokus pada gameplay shoot 'em up dasar dan tidak memiliki sistem upgrade atau progresi.
Di platform apa kamu bisa bermain Shootorial 3 (ActionScript 3)?
Kamu bisa bermain Shootorial 3 (ActionScript 3) gratis di browser web melalui Kongregate.
Komentar
KimmelGames
Jul. 22, 2011
@ Orangatang91:
The code "Keyboard.SPACE" finds the position in the array (don't quote me on that, It might not be an array) "Keyboard" ("Keyboard" is from that one line "import flash.ui.Keyboard") that is defined by the string "SPACE". At that position is a number. That number is 32. So, using "Keyboard.SPACE" is the same as using "32". So, when you type Key.isDown(32) it goes to the "Key" class that was defined and runs the function "isDown" with the parameter "32". Function "isDown" then returns a boolean value (boolean means true or false). *SOOO*, *if you want to use, say, "X" instead of "SPACE"* then you would have to look up some chart on the internet (I like http://preview.tinyurl.com/3o2wmgm). So instead of using "Keyboard.X", you must use "88" (Why 88? Who knows!). "Key.isDown(88)" is the line of code for you. Don't worry, it's a mistake that just about everyone has made, and I'm no exception. Please rate up if this was helpful.
UnknownGuardian
Aug. 10, 2009
The developer has permission to use these. Written Permission.
randomcomm3nt
Mar. 17, 2011
Dear author: please put your opening brace of a function on the line after the declaration. That is all. (Thanks for the tutorials though) :)
pwnedtyler
Jul. 23, 2010
Great Tut's Moly, its about time someone made an as3 shootorial. I mean Why would Kongregate? Almost all of their new API is AS3 exclusive. So good work 5/5
izanami
Jul. 31, 2010
better use a KeyboardEvent listener..