Idle Grindia: Dungeon Quest

Idle Grindia: Dungeon Quest

oleh Moczan
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Idle Grindia: Dungeon Quest

Rating:
4.0
Dirilis: May 31, 2020
Terakhir diperbarui: December 15, 2020
Pengembang: Moczan

Tag untuk Idle Grindia: Dungeon Quest

Deskripsi

Kalahkan musuh, buat item kuat, dan kumpulkan hewan peliharaan di game Idle RPG epik ini!

Cara Bermain

Gunakan mouse untuk berinteraksi dengan game

Pembaruan dari Developer

Sep 18, 2024 11:21am

Badges

Badges were added to the game! They will trigger retroactively if you’ve progressed far enough or you can use them to guide your initial playthrough!

If you have an issue with a badge not triggering directly after you complete it, go to Settings and press the manual Save Game button, it will sync your stats with Kongregate server and sort out all missing achievements!

FAQ

Apa itu Idle Grindia: Dungeon Quest?

Idle Grindia: Dungeon Quest adalah game idle RPG dungeon crawler yang dikembangkan oleh Moczan, di mana kamu mengendalikan seorang pahlawan yang bertarung di lantai dungeon tanpa akhir.

Bagaimana cara bermain Idle Grindia: Dungeon Quest?

Di Idle Grindia: Dungeon Quest, kamu mengirim pahlawanmu untuk melawan gelombang musuh secara otomatis, mengumpulkan loot, meningkatkan perlengkapan, dan membuka skill kuat untuk menembus dungeon lebih dalam.

Sistem progres apa saja yang ada di Idle Grindia: Dungeon Quest?

Game ini memiliki banyak sistem progres, termasuk naik level pahlawan, upgrade senjata dan armor, membuka skill, serta mengumpulkan emas dan loot dari penjelajahan dungeon.

Apakah Idle Grindia: Dungeon Quest mendukung progres offline?

Ya, Idle Grindia: Dungeon Quest mendukung progres offline, sehingga pahlawanmu tetap bertarung dan mengumpulkan hadiah meski kamu tidak sedang bermain.

Di platform apa saja kamu bisa bermain Idle Grindia: Dungeon Quest?

Idle Grindia: Dungeon Quest bisa dimainkan di browser web melalui platform Kongregate.

Komentar

0/1000
Buzzkills avatar

Buzzkills

Jun. 02, 2020

699
9

TOOLTIPS. Hovering over buffs and skills should give me info about it.i have no idea what the buffs or debuffs are on enemies or myself.

SpencerDragon avatar

SpencerDragon

Jun. 04, 2020

408
8

It's a solid start, but this type of game needs a lot more information. Right now there's a main page giving base stats, but we need a detailed breakdown of all stats and where they come from. How much total % gold and material are we getting and from what places? What's our first strike chance? How much exp do we have and what do we need in total to level? A lot of the greats in this category have a page dedicated to stat breakdowns and what sources contribute to them, and it is more helpful than one thinks, it helps you know what's working where and how to plan builds to cover weak points.

NoNoseCorallo avatar

NoNoseCorallo

Jul. 04, 2020

33
0

1. As other says, balancing the material gain/needed/resold value would be great
2. Skills has too many page, shrinking how much space each skill take or gave category on passive skill I would be great
3. Adding marker or some kind of notification on upgrade-able or enhance-able recipe would also helpful

jrmcg avatar

jrmcg

May. 09, 2020

359
8

Why is there no Craft2 materials given when you sell back an item? We have to use it to make them, so why not give some back?

Buzzkills avatar

Buzzkills

Jun. 06, 2020

365
11

Silver bars (im assuming since theres no tooltips yet) seem to be the bottleneck for me. Really need to know where materials can be found.