Rising Phoenix Episode 1

Rising Phoenix Episode 1

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Rising Phoenix Episode 1

Rating:
2.5
Dirilis: October 14, 2013
Terakhir diperbarui: October 15, 2013
Pengembang: IceFireGames

Tag untuk Rising Phoenix Episode 1

Deskripsi

Rising Phoenix Episode 1 bercerita tentang remaja bernama George Knight yang berusaha mencegah rumahnya Cornaria dihancurkan oleh teman lamanya yang kini jadi musuh, Nexus. Jelajahi 4 wilayah berbeda untuk mencegah bencana ini, dan juga harus menghentikan phoenix legendaris Cornaria agar tidak bangkit. Kisah epik ini berlanjut di Episode 2.

Cara Bermain

Tombol Panah - Bergerak. Z - Lompat. Z saat melompat - Double Jump. X - Lari. Spasi - Jeda. R - Ulangi level

Pembaruan dari Developer

Oct 15, 2013 3:05am

Thanks for play Rising Phoenix!
This is version 1.00

Iโ€™ll release version 1.01 in the coming weeks, this will include,
- Fixed Collision
- Additional Bug Fixes

Then version 1.02 will release with the following,
- Added Score and a Lives system
- An Extra Level

Komentar

0/1000
UrsusHorseman avatar

UrsusHorseman

Oct. 14, 2013

3
0

game looks good. Needs music. Also, it gets a little glitchy when jumping next to an object.

IceFireGames
IceFireGames Developer

Ok thanks for the feedback, ill get these fixed

LordMark avatar

LordMark

Oct. 14, 2013

2
0

Could you add some alternative controls or something to that effect? Some people who are using laptop keyboards can't press certain combinations of keys. For example, holding right+X and hitting Z does nothing. It's frustrating.

IceFireGames
IceFireGames Developer

I'll add an alternative set of controls soon

IceFireGames avatar

IceFireGames

Oct. 15, 2013

1
0

Thanks for the feedback, I'll work on fixing glitches straight away

rayyee88 avatar

rayyee88

Oct. 16, 2013

0
2

nothing to do except jump jump jump with Z button

DivergentReality avatar

DivergentReality

Oct. 14, 2013

1
1

No music. The corners of platforms trap you in a bunny hop that generally end in falling in a hole.

IceFireGames
IceFireGames Developer

I am aware of this, this will be fixed in an update