Reactor Incremental

Reactor Incremental

oleh Cael
Laporkan bug
Laporkan Game
โญ Teratas
Bloons Monkey City
โญ Teratas
Mutilate-a-Doll 2
โญ Teratas
SAS: Zombie Assault 4
โญ Teratas
Retro Bowl
โญ Teratas
Incremancer
โญ Teratas
The King's League: Odyssey
โญ Teratas
Swords and Souls
โญ Teratas
Learn to Fly 3
โญ Teratas
Bloons TD 5
๐Ÿ”ฅ Populer
NGU IDLE
โญ Teratas
Escape Game - Computer Office Escape
โญ Teratas
Kingdom Rush Frontiers
โญ Teratas
Epic Battle Fantasy 5
โญ Teratas
Epic Battle Fantasy 4
โญ Teratas
Kingdom Rush
โญ Teratas
UnpuzzleX
โญ Teratas
Learn to Fly 2
โญ Teratas
Fleeing the Complex
โญ Teratas
The Enchanted Cave 2
โญ Teratas
Bit Heroes
Loading ad...

Reactor Incremental

Rating:
4.2
Dirilis: January 22, 2015
Terakhir diperbarui: November 03, 2017
Pengembang: Cael

Tag untuk Reactor Incremental

Deskripsi

Sebuah incremental clicker/idler tentang mengelola reaktor nuklir! (Dengan banyak sekali lapisan abstraksi.) Sel bahan bakar menghasilkan daya dan panas. Daya memberimu uang untuk membeli komponen, dan panas bisa menyebabkan meltdown jika terlalu banyak. Game ini sangat terinspirasi dari mod Minecraft IndustrialCraft. Saya sangat berharap ini dianggap sebagai penghormatan, bukan tiruan, karena saya penggemar berat tim IC2.

Cara Bermain

Klik kiri untuk memilih jenis komponen, membeli upgrade, klik tombol, dan menempatkan komponen. Klik kanan untuk menghapus komponen dari grid. Semakin panas komponen, semakin sedikit uang yang dikembalikan, dan sel bahan bakar tidak akan pernah mengembalikan uangmu! Setelah cukup panas dan uang terkumpul, kamu bisa melakukan 'prestige', yaitu memulai ulang. Kamu akan kehilangan semua uang, daya, dan upgrade yang sudah didapat. Sebagai gantinya, kamu akan mendapatkan Exotic Particles, yang bisa digunakan untuk membuka jenis komponen reaktor baru secara permanen, serta upgrade yang kuat. Exotic Particles juga menjadi statistik utama game ini, jadi jika ingin masuk papan peringkat, ini adalah kesempatanmu!

Pembaruan dari Developer

Apr 10, 2016 9:11am

Hello everyone! Just checking in to remind everyone that Iโ€™m still alive and kicking. Iโ€™ve just uploaded a new build that has three โ€˜excitingโ€™ new features. Hopefully thatโ€™ll keep you tided over while I work on some BIG changes. So here are the new things:

Thereโ€™s a new upgrade that allows you to E X P A N D Y O U R R E A C T O R. People have been asking for this for a long time. It costs a hefty amount of Exotic Particles, and each level adds another row and column to your reactor.

Exchangers have been โ€˜fixedโ€™! Before they were, uh, random, in order to prevent the kind of sided bias you can see in Reactor Idle. It was an adequate solution, but as the game progresses into the future, I wanted something a little more consistent. Exchangers are now 100% deterministic, though their new behavior in more complex setups might take some getting used to.

Extreme Coolant Cells have been changed to take 10% of the current heat of whichever components theyโ€™re affecting, rather than some weird formula that I couldnโ€™t possibly decipher a year later.

Komentar

0/1000
DestructivForce avatar

DestructivForce

Jan. 13, 2018

1173
18

*Misclicks once* *reactor explodes* well then...

gedanken_welten avatar

gedanken_welten

Jan. 29, 2015

2050
56

I have 2 suggestions.
1. I think that saveable designs would be nice, so you can save and compare designs that are different, like inderect cooling vs. direct cooling etc.
2. A second "tab" would be nice, where you can build experimental designs while the the reactor in the first tab generates money. The "experimental" tab should not be able to generate money. Just so that you can work on something, while your current top notch design generates money.

I Like thos game very much, although I think that there are still big balancing issues, like the heat exchanger. Although it now can transfer more heat than before the upgrade, it's still better tu use direct cooling an go completely without exchangers. That's ab bit sad. Still rating 5/5 ^^ .

SilverSlyder avatar

SilverSlyder

Jan. 31, 2015

1763
66

Message to the game Dev: I can't speak for everyone here but as for me, I'm more than happy to put up with repeated/botched updates with someone who updates fairly frequently rather than deal with a crappy game that someone never touches again. Nice job so far, I look forward to see where this goes.

kNIGHT0wl avatar

kNIGHT0wl

Feb. 02, 2015

1060
39

An idea...how about a slider, with a max value of the number of ticks per second. That way you can turn it down, and slow the ticks, in case you want to make a change and monitor it with time to respond.

Hootplate avatar

Hootplate

Jan. 31, 2015

1014
45

In response to your latest update; brother, you've been the most reliable, constant, and engaging developer I've had the pleasure to come across. PLEASE keep coding, keep building, keep conversing with your playerbase just like you do. We need more like you in every field of work. Thank you so much for writing something that is about to eat another evening up. :)

โญ Teratas
Understanding Games: Episode 1
โญ Teratas
3D Logic
โญ Teratas
Understanding Games: Episode 2
โญ Teratas
Four Second Frenzy
โญ Teratas
Understanding Games: Episode 3
โญ Teratas
Seven Deadly Sins
โญ Teratas
Dark Cut
โญ Teratas
Gamma Bros
โญ Teratas
Champion
โญ Teratas
Cosmic Crush