Towers Eat Monsters
oleh BlankbullGames
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Towers Eat Monsters
Tag untuk Towers Eat Monsters
Deskripsi
Sebuah menara muncul di tengah kotamu, dipenuhi berbagai monster. Gameplay memadukan dungeon crawler/monster collector dan manajemen item. Bertarunglah menembus menara melawan monster lain dan naikkan level monstermu, bisakah kamu mencapai lantai teratas sebelum kehabisan mana atau nyawa? Cerita gelap. Terminal-terminal tersebar di menara, meninggalkan pesan untuk dibaca, mungkinkah itu kunci untuk mengetahui asal-usul menara ini dan tujuannya? Ganti monster dengan menemukan telur di menara, masing-masing punya kemampuan, kekuatan, dan kelemahan sendiri. Dengan menetaskan, kamu bisa memasang dan melanjutkan perjalanan ke dalam menara. Bawa hingga tiga monster sekaligus dengan menemukan collar di menara. Kumpulkan item, mantra, dan perlengkapan untuk memperkuat monster dan membantumu bertahan. Tingkatkan kotamu dengan memperbaiki bangunan untuk membuka fitur baru seperti toko atau menggabungkan monster. Enam tingkatan monster, makin tinggi tingkatannya makin kuat. Banyak item untuk dikumpulkan, tapi kamu harus memilih mana yang penting untuk dibawa atau ditinggalkan. Game akan otomatis menyimpan setelah mencapai lantai baru di menara, jadi kamu bisa melanjutkan jika keluar atau memilih simpan dan keluar di lantai mana pun lewat pengaturan.
Cara Bermain
Mouse saja โ Klik kiri. Untuk masuk ke menara:. * Klik ganti monster di kiri atas layar, klik pasang pada monster, klik X untuk keluar, lalu klik masuk menara. Di dalam menara:. * Karaktermu memiliki garis putih dan hanya bisa melihat sekitarnya. * Klik petak di sampingmu untuk membuka apa yang tersembunyi di sekitarmu. * Klik monster untuk bertarung. * Temukan pintu keluar untuk naik ke lantai berikutnya (lingkaran hijau). * Jika HP/MP habis, keluar dari menara dan kembali, HP/MP akan dipulihkan. * Pintu keluar bisa tersembunyi di bawah monster atau batu. * Jika HP-mu kurang dari 0, kamu bisa menggunakan potion untuk mengisi ulang dan bertarung lagi atau keluar dari menara. * Jika kamu mengalahkan semua monster di satu lantai, kamu akan mendapat item exp ganda jika tasmu tidak penuh. Saat digunakan, monster yang kamu lawan di lantai yang sama akan memberikan poin pengalaman ganda. (Jadi jangan pakai di lantai kamu mendapatkannya.) Item ini akan berhenti bekerja jika kamu keluar dari menara atau naik ke lantai berikutnya. * Mengumpulkan collar memungkinkanmu membawa satu monster tambahan ke menara. Kamu hanya perlu 1 monster yang dipasang, monster kedua bisa di tas. Di menara, klik tasmu, lalu monster kedua dan klik pasang, kamu akan bertukar monster. Di luar menara:. * Menetaskan telur di rumahmu. * Simpan monster di sarang monster di rumah. * Simpan item/telur di brankas di rumah. * Jual item di pasar. * Bangun peningkatan di pertukangan. * Item hanya bisa digunakan di menara.
Pembaruan dari Developer
V1.0.9 BUG FIX:
- Clicking a monster egg after it hatched gave you multiple monsters. This has been fixed.
- When you go to change monster for the first time loading the game, it will show you your monster without having to click through the ranks.
Komentar
TheZeu
Jan. 28, 2020
I merged or somehow lost my only two monsters, now I have none, and can't continue. A warning or some sort of protection against that is needed.
This was a bug and now fixed, with your help I was able to figure out what exactly was going wrong. Thanks. When you login next, you will receive a free egg to hatch and continue.
Zittarrix
Jan. 26, 2020
Bug: https://prnt.sc/qtb40v
Again, thank you very much for screenshot, that helps me a lot! This has now been fixed.
Zittarrix
Jan. 25, 2020
Need: Add the output of numbers in the 1eX format. When the monsterโs experience goes into millions, the number starts to run out of space.
Good point, the numbers do get very big, I've made it so large numbers display mil, bil, tril and added an exp bar with a % too. I still need to fix large exp going into negative.
chaosguard
Mar. 29, 2020
Items should stack. Especially gems and eggs. Playing an inventory management game is not so fun. Also, a lot of clicks should be eliminated. Very simple example: When you land on coins, just pick them up. Also would go a long way to eliminate the after battle "leave" window; this alone would be massive. Just show me the xp earned in some scrolling text and keep it moving. SpellBallEther should be a one time use +6 MP item; that would eliminate several clicks. When using spells, the selection square should be bigger so you dont engage the monster in a fight instead of casting on it. Learn ability screen is a bit confusing - ended up killing off my main dude since I thought I was supposed to select the new ability I want thereby keeping the other monster alive. I could go on an on. Anyways. Stack items. Less clicks. Would make the game much better for others. I finished it.
Thank you very much for those ideas, really useful, agree with all of them and will be doing them in the future.. Feel free to suggest more ideas for the future version I will be working on. Hope you liked the game and congrats getting to the end!
Zittarrix
Jan. 25, 2020
Need:
1. The ability to create external preservation of progress. (with the update, the game went from the beginning. The 49th floor was)
2. The ability to start the game again.
3. Something needs to be done with the skills of monsters. The price of one skill is one mana, the other six. There is almost no difference in damage. This is a little wrong.
4. would like objects increasing characteristics to be global
1) I think saving is ok now. 2) Good idea,I have added a reset button on the settings page. 3) I have added some building upgrades to make abilities with more mana useful 4) Do you mean all monsters you take with you in the tower or all monsters you store in house? Thank you very much for your feedback!