32768 Invaders
oleh AvshalomHeiro
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32768 Invaders
Tag untuk 32768 Invaders
Deskripsi
Shooter bergaya Space Invaders dengan tampilan retro, invader dihasilkan secara acak dari 32768 kemungkinan, itulah namanya. Hancurkan Invader. Tangkap emas untuk meningkatkan multiplier. Kehilangan emas akan menurunkannya. Jangan panik. JANGAN MATI. Sekarang dengan pengaturan tingkat kesulitan, mudah akan mengurangi laju tembakan musuh dan mengurangi jumlah tembakan menyebar. Konsekuensinya, sekarang butuh dua emas untuk menaikkan multiplier-mu.
Cara Bermain
spasi untuk menembak. panah untuk bergerak. 0 untuk mengaktifkan/mematikan suara
Pembaruan dari Developer
Kongregate API for highscores should work now.
Highscores previously achieved will be lost however as the game now distinguishes between highscores on Easy and Hard.
Komentar
UziMonkey
Apr. 15, 2010
That was interesting. Not very fun in the end though, 2/5. I did like the retro graphics and sound, but randomly generated enemies are not interesting.
Tukkun
Mar. 23, 2010
Too much spacebar-bashing. Randomly generated invaders are good though.
lkkillian
Mar. 21, 2010
I must be retarded, stupid game. 1/5
VDOgamez
Mar. 21, 2010
I think I saw a game with the same thing for randomly generated invaders. It always makes really cool looking ones.
AvshalomHeiro
Mar. 21, 2010
I'll work on the kong api.
As for the blank square, that's technically not a bug. the 32768 different invaders correspond to the possible states of a 3x5 grid which is mirrored vertically to create the invaders. Google 'invaders fractal' for method. The blank square is simply the state in which all cells are 'off'. The possibility of blank or having only 1 or 2 cells 'on' is why there is always the green background.