32768 Invaders

32768 Invaders

oleh AvshalomHeiro
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32768 Invaders

Rating:
2.4
Dirilis: March 21, 2010
Terakhir diperbarui: March 21, 2010
Pengembang: AvshalomHeiro

Tag untuk 32768 Invaders

Deskripsi

Shooter bergaya Space Invaders dengan tampilan retro, invader dihasilkan secara acak dari 32768 kemungkinan, itulah namanya. Hancurkan Invader. Tangkap emas untuk meningkatkan multiplier. Kehilangan emas akan menurunkannya. Jangan panik. JANGAN MATI. Sekarang dengan pengaturan tingkat kesulitan, mudah akan mengurangi laju tembakan musuh dan mengurangi jumlah tembakan menyebar. Konsekuensinya, sekarang butuh dua emas untuk menaikkan multiplier-mu.

Cara Bermain

spasi untuk menembak. panah untuk bergerak. 0 untuk mengaktifkan/mematikan suara

Pembaruan dari Developer

Mar 21, 2010 8:06am

Kongregate API for highscores should work now.
Highscores previously achieved will be lost however as the game now distinguishes between highscores on Easy and Hard.

Komentar

0/1000
UziMonkey avatar

UziMonkey

Apr. 15, 2010

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0

That was interesting. Not very fun in the end though, 2/5. I did like the retro graphics and sound, but randomly generated enemies are not interesting.

Tukkun avatar

Tukkun

Mar. 23, 2010

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0

Too much spacebar-bashing. Randomly generated invaders are good though.

lkkillian avatar

lkkillian

Mar. 21, 2010

0
0

I must be retarded, stupid game. 1/5

VDOgamez avatar

VDOgamez

Mar. 21, 2010

0
0

I think I saw a game with the same thing for randomly generated invaders. It always makes really cool looking ones.

AvshalomHeiro avatar

AvshalomHeiro

Mar. 21, 2010

0
0

I'll work on the kong api.

As for the blank square, that's technically not a bug. the 32768 different invaders correspond to the possible states of a 3x5 grid which is mirrored vertically to create the invaders. Google 'invaders fractal' for method. The blank square is simply the state in which all cells are 'off'. The possibility of blank or having only 1 or 2 cells 'on' is why there is always the green background.