Energy Island Conquest - BETA2
oleh Arowx
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Energy Island Conquest - BETA2
Tag untuk Energy Island Conquest - BETA2
Deskripsi
Pasukan droid telah bangkit dan menguasai dunia, manusia hampir punah. Selamat datang Cyber Marine. Misi kamu adalah menguasai Energy Hub di sektor ini, gunakan sumber daya yang tersedia. Sumber daya tambahan akan diberikan setiap kali kamu menguasai Hub. Semoga beruntung. Fitur: Tembakan laser ala Star Wars. Efek ledakan partikel Bollywood. Pesawat serang WASP berkecepatan tinggi. Tank hover droid jahat. Menara lapis baja droid. Pembangkit energi untuk perlawanan.
Cara Bermain
Kamu memulai game di kapal selam, di kejauhan ada kepulauan target, jangan terlalu dekat dengan kapal selammu, luncurkan pasukan komando klon (LMB). Bawa marinir ke energy hub (bola merah) untuk meretas dan mengambil sumber dayanya. Sumber daya tambahan akan diberikan setiap kali kamu menguasai hub. NB: Masih beta awal! Mouse - Putar/Lihat. Gerak - WASD. Toggle Sub / Marine - Q . Toggle Missile / Marine - E. Tembak / Luncurkan Senjata - LMB. JumpPack [Marine] - SPASI
Pembaruan dari Developer
UPDATE : New Weapons and Radar
UPDATE : Lower Spec Rendering should be faster!
UPDATE : Basic Menu, Textures and Tweaks
UPDATE : Improved terrain and enemy aim and dodge
UPDATE : New Explosions and Sound Effects!
UPDATE : New Laser Bolts, Tougher Enemies and Shielded Energy Hubs to take down!
Update with even more performance!
Performance Enhancements from BETA1
FAQ
Apa itu Energy Island Conquest (Beta2)?
Energy Island Conquest (Beta2) adalah game strategi yang dikembangkan oleh Arowx di mana pemain membangun dan mengelola pulau untuk menghasilkan energi dan menaklukkan pulau lain.
Bagaimana cara bermain Energy Island Conquest (Beta2)?
Di Energy Island Conquest (Beta2), kamu membuat dan meningkatkan pulau energi dengan membangun gedung dan mengelola sumber daya untuk meningkatkan produksi energi serta memperluas wilayahmu.
Apa inti gameplay utama di Energy Island Conquest (Beta2)?
Loop gameplay utamanya melibatkan membangun pulau, mengoptimalkan produksi energi, dan menggunakan sumber daya yang dikumpulkan untuk menaklukkan pulau baru di peta.
Apakah Energy Island Conquest (Beta2) memiliki manajemen sumber daya atau upgrade?
Ya, Energy Island Conquest (Beta2) memungkinkan pemain mengelola berbagai sumber daya dan meningkatkan bangunan di pulau untuk memperbaiki produksi dan efisiensi energi.
Siapa pengembang Energy Island Conquest (Beta2)?
Energy Island Conquest (Beta2) dikembangkan oleh Arowx dan dapat dimainkan di Kongregate.
Komentar
Lunchbreak
Sep. 25, 2012
Controls are a bit unresponsive, other than that, I absolutely love this game.
Arowx
Oct. 03, 2011
The Energy Hubs are the Red spheres just get close and the subs mainframe will start hacking it.
The Tomohawks are still a WIP at the moment.
Energy Hubs now look a bit like power plants and have transparent yellow shields!
xenoargh
Oct. 03, 2011
OK, played a bit more, just to get a feel for the issues. 1. Give the shots gravity effects, it'll make the gameplay more interesting. 2. Definitely add sounds. 3. The music has got to go; it's like some giant Boss theme, and it detracts from the atmosphere. 4. Perhaps instead of going for fancy art, which I know is your big stumbling-block, go for a vector-art approach, using a vertex shader and different color cues? 5. Enemies need to fire using a cone, not just aim along a vector to current position- right now they're hopeless at hitting the player, if you just use jets and motion. 6. Having to get a Marine killed to get reloads sucks, and detracts from the overall theme. The fact that you get more disposable heroes by hacking the Hubs isn't really a feature, imo.
Update: 2 Sfx added, 3 lower volume, 5 improved accuracy, 6 more ammo + Explosions!
xenoargh
Oct. 03, 2011
Took a look. 1. UI is improved tremendously. 2. Gameplay is improved somewhat. 3. Music is very annoyingly loud; pick something a little more subtle. 4. Enemies fire at too short of a distance, and can be destroyed easily. 5. Need to be able to move the Submarine. 6. Need to reload the Marine if we return to the Sub. 7. Mobile enemies should not arbitrarily face the player. 8. Art remains very lackluster.
OK just spent a day squeezing more performance out of the game so should have some room to add some stuff now! 3 Lower volume, 4 Tougher Enemies, 5 You can move the sub but it's slow, 6 more ammo, 7 enemies strafe, 8 improved island textures.
xyroclast
Oct. 06, 2011
Other than that, it looks like a promising game!