Eisydian Saga

Eisydian Saga

oleh Aesica
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Eisydian Saga

Rating:
3.5
Dirilis: March 11, 2013
Terakhir diperbarui: March 22, 2013
Pengembang: Aesica

Tag untuk Eisydian Saga

Deskripsi

Bergabunglah dengan Alma sang murtad dalam misinya yang tampaknya sia-sia untuk menggagalkan rencana kultus kiamat fanatik. Tembak musuh, hindari peluru, kumpulkan power-up, tingkatkan kemampuanmu, dan raih pencapaian saat kamu melanjutkan cerita.

Cara Bermain

Semua kontrol bisa dilihat dan diubah di dalam game. Ini adalah percobaan pertama saya membuat game (yang benar-benar game), semoga tidak ada yang terlewat. :)

Pembaruan dari Developer

Mar 14, 2013 12:38pm

v1.41:

1) Fixed a bug where certain enemies were spawning and despawning instantly in the caverns level under certain circumstances. If you couldn’t get a 100% kill rate there before, try again now.

2) Added text to the mouse-and-player sync widget that activates after certain dialog sequences and in between pauses. It was confusing some people.

FAQ

Apa itu Eisydian Saga?

Eisydian Saga adalah game idle RPG incremental yang dikembangkan oleh Aesica dan tersedia di Kongregate.

Bagaimana cara bermain Eisydian Saga?

Di Eisydian Saga, kamu mengalahkan gelombang musuh, mengumpulkan loot, dan meng-upgrade karaktermu untuk terus maju di medan perang yang terus berkembang.

Apa saja sistem progres utama di Eisydian Saga?

Game ini memiliki sistem naik level, pengumpulan loot, upgrade perlengkapan, mekanik rebirth, dan poin skill untuk meningkatkan kemampuan karaktermu seiring kemajuan.

Apakah Eisydian Saga mendukung progres offline?

Ya, Eisydian Saga mendukung progres offline, sehingga kamu tetap mendapatkan sumber daya dan terus maju meski tidak sedang bermain.

Di platform apa saya bisa bermain Eisydian Saga?

Eisydian Saga adalah game idle RPG berbasis browser yang bisa kamu mainkan langsung di Kongregate menggunakan browser web yang kompatibel.

Komentar

0/1000
Sleepingpill avatar

Sleepingpill

Mar. 18, 2013

47
1

I actually find text in these games somewhat nice for a change of pace between levels, what I might suggest is an option to "turn off the story", which basically just skips the text and "cinematics" for a pure shooter feeling.

Aesica
Aesica Developer

Offering the player a "story mode" and an "arcade mode" is a pretty good idea, actually. I'll keep that in mind for the sequel(s). :D

Myrakaru avatar

Myrakaru

Mar. 13, 2013

36
1

Not bad at all... Reminds me "Bullet heaven" though.

Aesica
Aesica Developer

Thanks, although I've got a ways to go before my artwork is anywhere near that good.

Darkthrone avatar

Darkthrone

Jan. 26, 2014

12
0

Need badges :3

Aesica
Aesica Developer

I wish. Maybe part 2 will do better? :D

AlienKittyInc avatar

AlienKittyInc

Mar. 12, 2013

82
5

Well, the gameplay is good and the game has a lot of polish, which is good. The plot is... irritating, but probably just because I read a lot and the characters' motivations and interactions are very one-dimensional with the exception of the main character who is pretty much a jerk. I think, though, that good characterization is probably something that comes with experience, and everything in this game feels like you've put a lot of time into. Overall, I'd say this is an amazing first game, and I hope you make more in the future.

Aesica
Aesica Developer

Yeah I'll admit, I had trouble weaving a story into this game because, for the most part, I've been getting the impression that people don't want big stories in games like this. So I tried to cram a lot in with only a few words, and I guess I'm not good at it. I think, had I done this as an RPG instead, I would've had a better chance to flesh everyone out. Oh well, live and learn!

Horosco avatar

Horosco

Mar. 12, 2013

70
6

Game design is top notch, especially with the focused/non-focused concepts. Game concept, on the other hand, just doesn't fit the game design. This would work better with ships than a person. At least slow the movement of the background, it's too fast to make sense. One more thing that I really liked that I want to point out, is the position of the boss being shown at the bottom of the screen. Never seen that done before, and it is an excellent idea.