Eisydian Saga
oleh Aesica
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Eisydian Saga
Tag untuk Eisydian Saga
Deskripsi
Bergabunglah dengan Alma sang murtad dalam misinya yang tampaknya sia-sia untuk menggagalkan rencana kultus kiamat fanatik. Tembak musuh, hindari peluru, kumpulkan power-up, tingkatkan kemampuanmu, dan raih pencapaian saat kamu melanjutkan cerita.
Cara Bermain
Semua kontrol bisa dilihat dan diubah di dalam game. Ini adalah percobaan pertama saya membuat game (yang benar-benar game), semoga tidak ada yang terlewat. :)
Pembaruan dari Developer
v1.41:
1) Fixed a bug where certain enemies were spawning and despawning instantly in the caverns level under certain circumstances. If you couldn’t get a 100% kill rate there before, try again now.
2) Added text to the mouse-and-player sync widget that activates after certain dialog sequences and in between pauses. It was confusing some people.
FAQ
Apa itu Eisydian Saga?
Eisydian Saga adalah game idle RPG incremental yang dikembangkan oleh Aesica dan tersedia di Kongregate.
Bagaimana cara bermain Eisydian Saga?
Di Eisydian Saga, kamu mengalahkan gelombang musuh, mengumpulkan loot, dan meng-upgrade karaktermu untuk terus maju di medan perang yang terus berkembang.
Apa saja sistem progres utama di Eisydian Saga?
Game ini memiliki sistem naik level, pengumpulan loot, upgrade perlengkapan, mekanik rebirth, dan poin skill untuk meningkatkan kemampuan karaktermu seiring kemajuan.
Apakah Eisydian Saga mendukung progres offline?
Ya, Eisydian Saga mendukung progres offline, sehingga kamu tetap mendapatkan sumber daya dan terus maju meski tidak sedang bermain.
Di platform apa saya bisa bermain Eisydian Saga?
Eisydian Saga adalah game idle RPG berbasis browser yang bisa kamu mainkan langsung di Kongregate menggunakan browser web yang kompatibel.
Komentar
Sleepingpill
Mar. 18, 2013
I actually find text in these games somewhat nice for a change of pace between levels, what I might suggest is an option to "turn off the story", which basically just skips the text and "cinematics" for a pure shooter feeling.
Offering the player a "story mode" and an "arcade mode" is a pretty good idea, actually. I'll keep that in mind for the sequel(s). :D
Myrakaru
Mar. 13, 2013
Not bad at all... Reminds me "Bullet heaven" though.
Thanks, although I've got a ways to go before my artwork is anywhere near that good.
Darkthrone
Jan. 26, 2014
Need badges :3
I wish. Maybe part 2 will do better? :D
AlienKittyInc
Mar. 12, 2013
Well, the gameplay is good and the game has a lot of polish, which is good. The plot is... irritating, but probably just because I read a lot and the characters' motivations and interactions are very one-dimensional with the exception of the main character who is pretty much a jerk. I think, though, that good characterization is probably something that comes with experience, and everything in this game feels like you've put a lot of time into. Overall, I'd say this is an amazing first game, and I hope you make more in the future.
Yeah I'll admit, I had trouble weaving a story into this game because, for the most part, I've been getting the impression that people don't want big stories in games like this. So I tried to cram a lot in with only a few words, and I guess I'm not good at it. I think, had I done this as an RPG instead, I would've had a better chance to flesh everyone out. Oh well, live and learn!
Horosco
Mar. 12, 2013
Game design is top notch, especially with the focused/non-focused concepts. Game concept, on the other hand, just doesn't fit the game design. This would work better with ships than a person. At least slow the movement of the background, it's too fast to make sense. One more thing that I really liked that I want to point out, is the position of the boss being shown at the bottom of the screen. Never seen that done before, and it is an excellent idea.