A Corny Platformer

A Corny Platformer

oleh 0_Tuo_0
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A Corny Platformer

Rating:
2.7
Dirilis: July 02, 2013
Terakhir diperbarui: July 02, 2013
Pengembang: 0_Tuo_0

Tag untuk A Corny Platformer

Deskripsi

Sebuah game platformer dengan grafis konyol dan cerita aneh, sesuai judulnya :P. Selamat menikmati!

Cara Bermain

Panah/WASD untuk bergerak. Mouse untuk menembak (jika tersedia). P untuk jeda. M untuk bisu. ESC untuk melewati dialog (TIDAK disarankan). R untuk mengulang dari level 1

Komentar

0/1000
0_Tuo_0 avatar

0_Tuo_0

Jul. 02, 2013

4
0

NOTE: This game is actually culmination of a tutorial. I realize the game itself is rather minimalistic (especially bland graphics), but the reason for that is because I will be granting full access to the entire game (code, etc.) and I don't want others to just copy it (which is why I uploaded it in the first place). If you are interested in seeing the coding, please see my post here: http://community.stencyl.com/index.php/topic,16160.0.html

0_Tuo_0 avatar

0_Tuo_0

Jan. 09, 2014

1
0

Please note: I am no longer checking this game to answer new comments. If you want to reach me, please send me a PM. Thank you.

ProGamerPlayer avatar

ProGamerPlayer

Apr. 07, 2016

0
0

the cloud level is impassible

0_Tuo_0
0_Tuo_0 Developer

It is actually doable. You just need to wait for them to come back down and then hop on them. I suggest hoping on every other one for the timing to get over in two up/down patterns. If you mean the second cloud level, you just need to get the gun first by wall jumping up the left as the Flag warned you ;).

Cyclonea avatar

Cyclonea

Aug. 07, 2013

0
0

Actually finished this, I know I'm late but wanted to do it anyway. It's more of a showcase of Stencyl programming so hopefully developers can take something from this. There hasn't been many Stencyl games lately.

0_Tuo_0
0_Tuo_0 Developer

Aye it is. Thanks Cyc.

RemovableTrash avatar

RemovableTrash

Jul. 03, 2013

0
0

I mean.... its not the worst stencyl game

0_Tuo_0
0_Tuo_0 Developer

Besides the obvious issues of graphics (see my note), what would you improve?