ColorStacks pre-pre-alpha Flash

ColorStacks pre-pre-alpha Flash

by zolli
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ColorStacks pre-pre-alpha Flash

Rating:
2.0
Released: February 04, 2012
Last updated: February 05, 2012
Developer: zolli

Tags for ColorStacks pre-pre-alpha Flash

Description

a physics-based puzzle game concept. Try playing the Unity Web Player version for better framerate (http://www.kongregate.com/games/zolli/colorstacks-pre-pre-alpha), if this lags. if you were looking for a finished, polished game, I’m sorry to have wasted your time. This was basically uploaded here because I wanted to see what people think and weather I should continue to try to polish this concept and bring it to iphone (already have android version :) ) please give suggestions and criticism :). I’m also looking for graphics/sound artists & possibly publishers interested in working on this with me :D.

How to Play

arrow keys to move the piece, space to drop (or click on arrow); click on triangles on the right to select a ā€œbombā€ then click on a piece to destroy.

Developer Updates

Feb 4, 2012 6:48am

pretty early version, but I’m mostly thinking to bring better graphics/sound and more levels.
Instructions

Comments

0/1000
laserbeam avatar

laserbeam

Feb. 05, 2012

0
0

You get less than 1 star from me as this does not fit on 1366x768 monitors (a lot of laptops these days). Much too tall. There's a lot of redundant vertical space you can cut, and you can still expand horizontally. As for the game itself... Too much randomness when those shapes fall, much too bouncy. Go here to see monitor sizes and how many people you are actually throwing away for having a tall screen http://www.w3schools.com/browsers/browsers_display.asp (hint around 25%)

zolli
zolli Developer

Ok, fair enough. Thank you for the constructive criticism; i have uploaded a 360x600 file, i hope it is visible. About the physics, the unity engine works pretty well on iphone, android, and even unity web player, but does pretty badly on flash (lower precision and framerate). That being said, some randomness is intended.. i was looking for something to require both planning and luck, and the physics material is pretty bouncy.