Advanced Alchemist Tower Defense

Advanced Alchemist Tower Defense

by Yokubo
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Advanced Alchemist Tower Defense

Rating:
3.1
Released: October 10, 2023
Last updated: May 26, 2024
Developer: Yokubo

Tags for Advanced Alchemist Tower Defense

Description

Alchemist Tower Defense invites you to step into the mystical shoes of a skilled alchemist facing a relentless onslaught of monsters. As the kingdom's last line of defense, your strategic prowess and alchemical expertise are all that stand between civilization and chaos. Craft a labyrinthine maze with cunning precision, placing gems infused with elemental powers at key points to halt the advancing horde.

How to Play

You get 5 gems each round. Keep one, the others will turn to rock. Use the rocks to build a maze to prolong the time the monsters spend walking and taking hits.

For gold you can upgrade your chances to get better gems. And with better gems you can create "special" gems that have abilities like stun or poison. The monsters can be different: fast, mob (less HP - more headcount), boss.

You can combine gems by drag-and-dropping two of the same type together.

Build a long maze but cannot block their path entirely. The monsters always check if there is a path to your base before coming out of the cave, and if it is blocked, they will stay.

Upcoming features:

more monster types (shielded, healing)
story

Developer Updates

May 26, 2024 11:51am

v1.1.27.
Now you can craft enhancements from lower level enhancements.
New enemy animations.

Comments

0/1000
Yokubo avatar

Yokubo

Dec. 12, 2023

3
0

I updated the game! There is a tutorial now. Hope you like it!

Gusio avatar

Gusio

Oct. 31, 2023

3
0

For strategy: Restart Game till 2x Aquamarine appears fuse and add some jumping/titles item, so it can kill most of the starting waves, upgrade asap. I usualy make small start maze for aqua and then second for killing leftovers, if you have fusion chance use it and best combo items for normal waves is jumping attack and tittles explosion and for bosses attack speed/damage/range.

Yokubo
Yokubo Developer

Hello Gusio! Thanks for your comment! I created a very special button just for you :) It appears next to the starting gem buttons when a new map is loaded. With this, you can reroll the gems as many times as you wish, without restarting the map. Starting with aquamarines is a good strategy as it lets you get gold quickly. But I try to design the game so that all gems are useful against some enemies.

Gusio avatar

Gusio

Oct. 20, 2023

3
0

About the game, its good for few plays but maybe consider to passive + lvls to forge for exp after playing few game I collect bunch of items and exp and now there is no more content for play (besides achivments)

Yokubo
Yokubo Developer

Thanks for the comment! I plan to have an option to break enhancements for XP. And there will be more content with a story to play.

Circaea avatar

Circaea

Apr. 16, 2024

2
0

If you move a gem mid-wave and it blocks the path, the monsters refuse to move. However, if you are then out of gold, you can get stuck having to remove the gem if you can't remove random blocks to make a new path. In an ideal world the game should only deduct the cost of the move once the gem is placed, and should verify if paths are blocked before allowing the gem to get placed.

Yokubo
Yokubo Developer

Hello Circaea! Thanks for the feedback! I updated the game and fixed all the bugs that you reported. Please let me know if you find something else.

Circaea avatar

Circaea

Apr. 16, 2024

2
0

If you move a gem instead of selecting a new one at the end of a wave, you lose the chance to pick the new one (they all go to rocks). The fact that you can just do the move after makes this seem like a bug. If you have already selected "move" during a wave, and the wave ends before you place it, you also can lose the next round of gems.

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