MIssion Moon Card
by Wenliss
MIssion Moon Card
Tags for MIssion Moon Card
Description
Real-Time Action Card Sim!
Your Moonbase mining operation is threatened !
Luckily your ship can use the Moon's crystals to create powerful Cards capable of driving back the green Invaders.
How to Play
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In-Game Tutorial and tips, included.
Please take a moment to read.
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Go head to head against Alien AI.
Your ship generates cards with a number of crystals. Simply counter your enemies' cards directly across.
-Click on the right hud to generate health or Shield cards when needed, but be careful as they do run out!
Developer Updates
06JUN12
-redesigned Main Menu page
Comments
Kohlenstoff
May. 17, 2012
Sorry, but your Tuturial is not understandable. A Rocket with 3 hits me and makes much more than 3 damage. I dont call this difference. So i dont know how damage is calculated. If a card is on deck and the rocked is not launched, nothing happens tzo the enemy. I have to click for shield?.. it seems, that nothing happens, when i click. There is a circle blinking. More do i not know about the effect of the click. There is a countdown on bottom left of the screen. Why? Sorry, but for me its definitly a insufficent information.
fede3934
Jun. 26, 2012
@kohlenstoff. yes probably but the game dont need too much instructions. select 1 card put that card in 1 of the 3 slots. then summon 1 misile with power = card number. you ll do that dmg to oponents base except if he sumon 1 misile at same slot (diference betwen misile power = dmg to player with less misile power) or have shield activated. if you trow a card betwen the yellow and blue bar you ll increase storage to +1. when you want click that number and a card apear with that number (more cards storaged more misile power) my recomendation is save lots lots lots of cards and resist until you found a 3 misile then you can kill oponent with 1 hit ^^ (3 misile cant be blocked for others misiles and do 3* misile power dmg) i defeated lass boss with a 97 card +3 misile = 291 dmg ^^.
fede3934
Jun. 26, 2012
how defeat your oponent fast. this is what i do. all cards lvl 3 or lower send to trash to get 1 point. and resist with the other cards until you found a 3 misile box. then sacrifice all your cards (dont sumon nothing until you have enoutght points) then click at the number and summon for do 3misile atack. the dmg that your opponent ll suffer is 3* card number. soo if you have a high amount of card trashed your dmg ll be amazing. only you must check your hp, your number the cards stored (for do 1 hit ko number must be = or more that 1/3 oponent hp ^^)
Horosco
May. 21, 2012
It's a good start. I would perhaps deal out 3 or 4 cards at the start of the battle. As for how healing and shielding works, I would take the toggles out and just have some heals and shields randomly come out in the draws. By using your muck system, allow the player to build up the muck amount and then select what sort of muck card they want. Perhaps even have multiple mucks, a damage muck, a heal muck and a shield muck.
Thanks for the encouragement! As you play and upgrade, you can get more cards dealt to you, it does get a bit unwieldy if you get too many so I started low so you have somewhere to go. I do like your idea of the different 'muck' options. Giving the player choices is good, which is why I'd rather stay away from too many 'random' mechanics. One possible issue is, not sure a player would muck enough cards in one run to make three different pools worthwhile, not to say it can't be adjusted. I can probably implement this as an upgrade, though it's a bit more enemy AI to figure out : p thanks again! -Welby
CanT2
May. 16, 2012
probably the worst Unity game ever. WHy bother going 3d if all you do will be a retarded card game? Numbers and cards. How lovely.
I was expecting a rts. Not a very, very bad "throw cards at port and launch" crap.