Flash End-of-Life, Ruffle Integration!
This game runs on Adobe Flash. Effective Jan. 2021, Adobe began blocking its flash player's use everywhere. Kongregate is now partnering with Ruffle to make some of our Flash content playable again. Please note: If you are using Ruffle, badges will not work normally. In order to earn a badge in a Flash game, you will need to complete the badge, then submit a screenshot (showing both proof of completion and your username) as a missing badge report using the report missing achievement option. Also, please join us in the Kongregate Discord for all the latest Kongregate news!
Mass Mayhem 4
by WebCypher
Mass Mayhem 4
Tags for Mass Mayhem 4
Description
Go on crazy killing sprees and destroy everything on your path. Upgrade your weapons and create total havoc!
How to Play
Arrow keys to move and aim.
Up key to use jet-pack.
Spacebar to use or drop weapons.
Comments
MadHatter26th
Dec. 21, 2011
Infinite Rocket launcher: 1) infiltrate the underground base. 2) have 1 rocket 3) destroy the console and take control of the ICBMs. 4) have fun with ICBMs, cycle through inventory. You should not see the rocket launcher 5) finish with ICBMs, cycle over to rocket launcher. You should now be able to fire it as many times as you want
laeve2
Dec. 22, 2011
umm i kinda fell through the ground then found another sky
zzman0
Dec. 21, 2011
the objectives cannot be accomplished out of order, or in the same mission....
basically i'm lazy and dont want to do simple stuff 40 times, i just want 5 hardcore turns and be done with it/...
let me finnish objectives when i finnish them, not when i'm playing that particular one.
Kalanium
Dec. 26, 2011
+1000 style points if you shot the plane down into the nuclear factory full of mines and finished the nuclear factory off with a c4.
McSod
Dec. 21, 2011
The lack of objectives functioning make this less a 'game' per se and more of a mayhem sandbox. It's got no real reason to play more than a couple lives through. The weapons have nothing going for them that's any better or more interesting than the previous games. Near as I can tell, all that's been done here, is putting a new background with the same (yet, somehow... buggier?) coding as last game.