Space Golf
by trojan_56
Space Golf
Tags for Space Golf
Description
The aim of the game is to get your Golf Ball to the Worm Hole using the gravity from Planets and the anti-gravity of the Anti-Matter Stars and at the same time AVOIDING THEM.
How to Play
Check in-game help for more info!
press ESC to quit current level.
press M to toggle sound.
To fire your Golf Ball, click and hold the mouse button in the Starting Area, move the mouse out, and release. Using the Predicted Path Line, work you way around the Obstacles to the Worm Hole.
Be careful not to fire too hard though, your Golf Ball may Drift off for all eternity!
FAQ
What is Space Golf?
Space Golf is a casual physics-based golf game developed by trojan_56 where players shoot golf balls in outer space, aiming to land them in a hole.
How do you play Space Golf?
In Space Golf, you use your mouse to aim and control the power of your shot, taking into account gravity and obstacles to get the ball into the goal.
What are the main mechanics of Space Golf?
The main mechanics of Space Golf include adjusting shot angle and power, and overcoming space-themed obstacles and obstacles' gravity effects in each level.
How does progression work in Space Golf?
Progression in Space Golf is level-based, with players advancing to new courses as they successfully complete previous ones.
Is Space Golf a single-player or multiplayer game?
Space Golf is a single-player arcade game focused on completing levels by mastering physics-based shots in a space environment.
Comments
biggestangel
May. 11, 2011
Cool game! Made it to lvl 21. I give it 4 out of 5 stars
WeaverThree
Mar. 20, 2012
I seem to have gotten my ball into a stable egg-shaped spirograph orbit on level 18 O_o. Probably should have a reset button in case that happens.
kasperow
May. 12, 2011
Nice game. A bit hard to control the aim, but still fun. It gets a bit repetitive, though. 4/5
pendragonphreak
May. 11, 2011
Reminds me of a Veggietales game I would play when I was younger, imma find it now, cause this is just so sad
B11484
May. 11, 2011
try making a reset button, so you don't have to go back to the menu!