Wizard&Wizard

Wizard&Wizard

by the_nonsense
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Wizard&Wizard

Rating:
2.6
Released: July 24, 2009
Last updated: August 04, 2009
Developer: the_nonsense

Tags for Wizard&Wizard

Description

Protect you magic castle from enemies in arcade-like defense game.

You wizards may accumulate the energy to be able to upgrade the castle. Build additional towers, create crystals to improve wizards or towers might.

How to Play

Use mouse to shot or change wizard position. press menu button to get access to castle upgrades. (read Help in main menu)
Remember:
when your wizards are resting at the foot of the tower, they regenerate their power.
when your wizards are resting at the ground, they automatically touch and kill ground enemy.

Developer Updates

Jul 24, 2009 5:24am

v 1.2

  • 4 kind of bonuses
  • 8 kind of enemies
  • 6 tower slots
  • 2 wizard slots
  • 3 kind of tower upgrades
  • 2 kind of wizard upgrades
  • 3 kind of crystal
  • 2 game modes:

Basic Mode (12 enemy waves, easy)

Survival Mode (hard)


changes in v 1.2:

increased wizards meditation speed, Drain Power and Enigma get 2 power for hit, early waves in Basic Mode becomes short, bird sound changed, add shield animation for easy to understand ground mechanic.

Comments

0/1000
DharkX avatar

DharkX

Aug. 07, 2009

1
0

very fun, only complaint not long enough :D

the_nonsense avatar

the_nonsense

Aug. 04, 2009

0
0

updated to 1.2

BobGrant avatar

BobGrant

Aug. 02, 2009

0
0

really great concept, but definitely gets hard too fast.

the_nonsense avatar

the_nonsense

Jul. 26, 2009

0
0

no need buy all upgrades or build all towers. you may chose you way:
build 1-2 tower and upgrade it, or build towers to protect only one side. if you wizard always shot - dont buy turbomeditation, buy upgrade for towers to get power instead.

MichaelMoo avatar

MichaelMoo

Jul. 25, 2009

0
0

I really like the game. As previously stated, the curve of the difficulty is way too steep. The rockets that need 5 hits are hard, with even 75% accuracy the wizards miss a lot. I also think that there shouldn't be a ground unit considering you have to place the mage on the ground in order for it to kill the ground unit, which leaves you defenseless for the other units. I mean if you can hit the flying units with lightning, why not the ground ones too? Also, as others have said before the fact that you need energy to empower your mages AND build towers AND create crystals is a little much. The meditation doesn't restore energy fast enough to keep up with the demands of the game. I still love it though.

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