The Fall of Jerusalem

The Fall of Jerusalem

by Sturmkrahe07
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The Fall of Jerusalem

Rating:
2.7
Released: April 06, 2012
Last updated: April 06, 2012
Developer: Sturmkrahe07

Tags for The Fall of Jerusalem

Description

Defend the walls of Jerusalem against the invading army at all costs. Use what little gold you have to improve your defenses and bide your time.

How to Play

Use the mouse to shoot enemies and upgrade between waves. Right click to mute.

Comments

0/1000
Rhinogamer avatar

Rhinogamer

Apr. 07, 2012

13
0

Alrighty. Played back through the game again, up through lvl 26. Couple of additional suggestions to help you get your rating up. If you purchase the 'flaming arrow' upgrade, it should also affect your archers and crossbowmen. Siege Towers will probably need tweaking (if people didn't like the battering ram). If you didn't want to increase cash per kill; one thing you could do is allow players to 'grind' for cash....as in, if you lose you can replay the level and keep whatever money you earn; that way you know you'll eventually pass each level given enough attempts. It'd allow players to play long enough to experience all of the upgrade options; just enjoy themselves & the game; and provide a solution to balancing & cash-flow issues.

Sturmkrahe07
Sturmkrahe07 Developer

Thank you. That -- and your other comment -- were both quite helpful. I'll definitely take those ideas into consideration. I like the wave restarting idea in particular, I hadn't thought of that as a possibility.

Rhinogamer avatar

Rhinogamer

Apr. 07, 2012

6
0

Definitely some potential here. Seems like most of the areas for improvement have already been covered by other posters. The biggest thing is most definitely the overall balance being off. I definitely agree that the player needs to be rewarded more money. I found myself getting a few upgrades, but after a dozen waves I was pretty much done being able to "upgrade" anything because I'd have to spend money on repairs; and the remaining leftover cash, after repairs, wasn't enough to purchase any actual upgrades. That leaves the player in a stagnant position, while the enemy continually gets stronger; which, as others have said, is a balance issue. Still...has potential, if it's given additional tweaking.

krazie_13_69 avatar

krazie_13_69

Apr. 10, 2012

3
0

IMO I find the Damage not able to keep up with the units HP along with a shortage of money for upgrading, I had 10 accuracy + 10 damage, and was unable to win 2 rounds after upgrading both (keeping the gates repaired between rounds as well)

Irasfel avatar

Irasfel

Apr. 07, 2012

3
0

Balance as stated previously by many is far, Far, FAR too weighed against the player. Even with the band of mercenaries you still get your arse kicked around 20 - at least it keeps happening to me. Maybe there's some magic upgrade path that I never found but even if so, it would still be all messed up. This needs to be pulled and severely worked over for balance. Not just a few little tweaks for accuracy and ram hps but a total overhaul of enemy power, appearance rate, player armament capability... EVERYTHING. Please. This COULD be a lot of fun, it just needs a major workover.

Sturmkrahe07 avatar

Sturmkrahe07

Apr. 06, 2012

3
0

I'll go ahead and turn down the damage and health of the ram, increase the base accuracy a bit, and add in a mute feature. Thanks for the feedback.

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