m7Discovery
by starpaq
m7Discovery
Tags for m7Discovery
Description
*Updated(6/15)* Procedurally Generated Platformer based on your music. Collect music notes to play the song, increase volume power and fight monsters. Wall climb and double jump to reach high platforms.
Each music note advances the song will increase the volume. As each music note represents a piece of the song, so if you stop so will the music. The large beam of light moves across the level representing the progress of the music. Collecting all the notes to complete the song and getting a high score is the objective.
Each song you upload to the game will create a unique level based on its sound data.
I put a lot of work into the game. The hardest work, is testing because each level is procedurally generated. So please let me know if any songs give you problems or if there are any bugs!
*Only .Ogg and .Wav supported, WHY?!*
Unfortunately the unity engine only supports those formats and in order for me to incorporate MP3 I would have to pay expensive license fees.
How to Play
wasd/arrows - move character
q/e/space/leftclick - attack ( 3times for combos)
double tap direction - dash
hold down direction in the air - jump attack
Developer Updates
Update (6/15)
- Removed âguestâ bug
- Added Photoseizure warning
- Added atleast 8 new songs from the web
- Added dynamic music linking function
Now Iâm am able to link in music directly from sources into the game. Song requests may be added instantly.
- Game runs in the background so you can do something else while song is being analyzed
A great place to find .Ogg music is at
Open Source Audio
If you would like you song featured in the game just let me know by email or pm. Feel free to ask question and help me improve this game by leaving any feedback. Thanks!
One of my favorite song is:
Just copy the link below and paste it in the song selection screen with Ctrl+V
http://www.archive.org/download/digitallove_283/03-DigitalLove.ogg
Comments
starpaq
Jun. 14, 2011
@xemnas9999 Thanks. I will look into the flooring collision when dashing.
@devwil I really have no idea how else to map the controls to a platformer. I will try and clarify the instructions if they appear difficult. Each note you collect advances the song that is playing and each consecutive note will increase the songs volume thus giving you a bonus to you points. If you stop collecting notes the music stops because each music not represents a piece of the song. Additionally if you load a song into the game an unique level is created based on the music.
@micha224 I was thinking the cubes seemed more appealing lit up without texture, but I will experiment with some to see what I come up with.
Thank you all for the comments so far.
starpaq
Jun. 14, 2011
@LeonardoTheKat Thanks for the comment. I have play tested it myself so much I forgot I probably should put a epileptic warning. I will do so in an update. I will look into adding a variety of more music too.
LeonardoTheKat
Jun. 14, 2011
An interesting concept. I found the game to be fun. The only thing I didn't like was the music. It was okay, but not great. Also- Seizures may occur.
xemnas9999
Jun. 14, 2011
excellent idea, i have so many ideas for song but the site doesn't have 'em
also i found a bug where if you dash up a ramp you fall through the next block
5/5
devwil
Jun. 14, 2011
i really don't like the way it controls and i don't really understand what it is i'm doing to influence the music, exactly.