Steel and Claw
by soothca
Steel and Claw
Tags for Steel and Claw
Description
Steel and Claw is an exciting multiplayer deckbuilder roguelike dungeon crawler that challenges you to explore a forest dungeon and push your limits. You can choose your own path to navigate through the dungeon's dangers.
Go solo, braving the depths alone, or team up with others to form a formidable group.
How far can you make it in the dungeon? Embark on an epic adventure in Steel and Claw and find out!
How to Play
Beat the game by traversing the forest and defeating or avoiding the roaming bands of enemies. Make your way to the dungeons and defeat them.
Work with others to clear all 4 undead dungeons to defeat the map.
Make your way through each dungeon by clicking on a connected room. Elite rooms are more difficult battles but provide higher rewards.
Rooms scale as you go deeper in the dungeon and with the number of players in the room. Rooms also have “darkness”: Each time a room is beaten and a prize is taken the darkness increases making it harder. Beating a room and taking no prize resets the darkness. Player deaths also reset darkness… But no-one wants that!
When in battle: drag cards over enemies, yourself or friends to perform the indicated action.
Cards show an energy cost and the card type: Attack, Defend, Buff or Debuff. As well as a description of what it does.
When you are out of energy (indicated in the bottom right) or cards, end your turn. When you start your next turn you will take cards from your draw pile.
Developer Updates
Started a new dungeon
Bugs
Targeting issue should now be resolved!
Balance
Follow Up Strike now has a cost but does more base damage.
Greater Sacrificial Cleave cost increased but does more base damage.
AP and DP training capped at 2
Poisoned Fumes and Deadly Poisoned Fumes have been buffed.
Increasing Strike and Greater Increasing Strike have been buffed.
Fortitude buffed to match description.
Quick Enrage reduced from 50% to 25%
Toads and Turtles Buffed
Room scaling changed at 60, 80, 100, 120
Dungeons can potentially generate wider at deeper levels (careful pathfinding has the chance to avoid dangerous paths)
Comments
DeviousRogue
May. 07, 2023
I thought Kong was dead and only checked it on a whim, and I was awestruck by this. People are still making great games on Kong!!! Despite the black and white figures on coloured graphics looking a bit odd, I gave it a shot. Very surprised and very impressed. As Caton says, this game has big potential. The multiplayer component is very unique. It's weirdly imbalanced, since a team of 4 coordinated friends will steamroll through, whereas a solo player will have a much more difficult time progressing, but... I don't dislike it, weirdly enough. If the game gets traction, you could have a "solo mode", and of course, if there are too many players, you'll need multiple instances anyway, but I like the novelty. The game does get a bit repetitive though. I reached level 94 with another player and gameplay felt very samey, but I understand that the game is still very early in development, so more content is coming. Keep up the good work!
Thanks DeviousRogue. See you in-game :)
catonpillow
Apr. 20, 2023
The game has big potential. It needs some extra balancing though. For example, I was killed by an Elite spider which was webbing me twice per turn till a point where I didn't draw any cards per turn which rendered me completely defenseless to his attacks. Other than the balancing I don't see any other major flaws for the game, combats are intriguing, drawings are nice, upgrade system is great. 4 out of 5 from me on this one.
Thanks very much for the feedback! I too have been an unfortunate victim of the spider web debuff. It used to be a big problem (the spider web debuff card could be re-used and they were applying it over and over.) Now I've left them with two in their inventory and they expire on first use. But I could still see it being a problem if you get unlucky. (It happened to me the other night with multiple spiders at a time, but I was ready for it) I'll knock it down to one. Still an interesting mechanic and it will provide some pain without being not-fun. This change will be applied in the next lull in server traffic :)
kratosofthe01
Jun. 13, 2023
Amazing game, have you thought about publishing it on steam?
Glad you like it :)
iliescu
Oct. 01, 2023
Lovable mice..like the Redwall series.
Garet28
May. 01, 2023
This game def need acknowledgment and badges!! Good job!