One More Line

One More Line

by smgstudio
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One More Line

Rating:
3.4
Released: November 27, 2014
Last updated: November 27, 2014
Developer: smgstudio

Tags for One More Line

Description

ONE MORE LINE is a highly addictive, one button, space disco, skill timing game!

Original soundtrack by Sydney composer Batterie Music.

How to Play

Click and hold to grapple (or use spacebar) then time your release to go as far as you can.

FAQ

What is One More Line?

One More Line is an arcade action game developed by SMG Studio where players control a continually moving line and navigate through obstacles by swinging around nodes.

How do you play One More Line?

In One More Line, you tap or click to latch onto nearby colored nodes, using momentum to swing and dodge obstacles for as long as possible without crashing.

Who developed One More Line?

One More Line was developed and published by SMG Studio.

What is the main objective in One More Line?

The main goal in One More Line is to survive as long as possible while traveling through an endless series of obstacles, aiming for the highest score you can achieve.

On which platforms can you play One More Line?

You can play One More Line as a web game in browsers and it is also available on mobile devices such as iOS and Android.

Comments

0/1000
lugito avatar

lugito

Nov. 29, 2014

48
2

Good concept, great graphic, but there's no way to steer away from a collision course once the object you're gonne collide with is the one you're going to grapple (the nearest one).
This requires planning ahead and the portion of course visible is too smal for that.

xirtaminu avatar

xirtaminu

Feb. 09, 2018

8
0

Got this from Kongredate .... But where are the badges!?

Dragonfire23456 avatar

Dragonfire23456

Feb. 08, 2018

15
1

got this from kongredate

robdfa avatar

robdfa

Dec. 15, 2014

18
1

nice concept, but without being able to look ahead this game is far more about luck than skill. Rather unfortunate

eadward avatar

eadward

Dec. 18, 2014

17
1

Nice and funny! The only way to advance is to go point by point, grabbing the nearest point.
However, there is one problem: while the borders don't hurt you when you are grappled, other points do! I'd like this gonna be fixed.