Portal Snake 2: Android Hell

Portal Snake 2: Android Hell

by sammy54323
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Portal Snake 2: Android Hell

Rating:
2.4
Released: October 12, 2012
Last updated: October 12, 2012
Developer: sammy54323

Tags for Portal Snake 2: Android Hell

Description

You are Chell. You remember nothing after being burnt in the fire, but the place you are in is what is more disturbing. It is red and you see turrets, then you feel scared but then notice they are not shooting, but they look different almost demented. But the worst part is you don't even feel like a human. You remember seeing another experiment that was being worked on. It looked as if there had been a snake like creature in the lab. Then it hit you, you were turned into the snake and have been sent to Android Hell. Then you see it. The cake. You go after it because it is the only thing you can do.
This is the sequel to my first game Portal Snake. For the most part this is a lot like the first but in my opinion it looks a little bit better. Thank you for playing.
This is an unofficial fan made game.
Portal belongs to Valve.
The song is Android Hell by Celsius which you can find here (http://www.youtube.com/watch?v=C6waf7Q3xJE).

How to Play

Collect the cake to grow.
Avoid hitting the black tiles.
Use the arrow keys to move.

Comments

0/1000
Master_Malius avatar

Master_Malius

Oct. 12, 2012

1
1

So i geuss Kongregate doesn't have restrictions to what they'll let on their website. Good to know.
Seperate note: Music was good. Enjoyed the wubs.

AdamS266 avatar

AdamS266

Mar. 28, 2014

1
0

android hell like portal

gustavo280108 avatar

gustavo280108

Jul. 03, 2015

0
0

como e

ArraSails202 avatar

ArraSails202

May. 29, 2015

0
0

Lol esta bueno.

raarie avatar

raarie

Oct. 12, 2012

0
0

it doesn't work smoothly, the first few times i tried doing a double turn it just did a single (90 degrees) turn and ran on. it also looks like you took some random pictures and hastily cobbled them together. but given that this is one of your first games all that is forgiveable.
as for ways to improve on those points, you might want to make the game so that it interprets key presses before the last one is fully processed. what i mean is that once you have pressed a key it will then execute the associated turn this and while executing it keep waiting for input. just a thought, i'm not sure it will work though.
for artwork i suggest taking a single larger scale image as a background, use a snakehead that contrast with it nicely (no black on dark red/black). also i recommend using higher res pictures for the portals, these look a little blurry.
for a first game this was actually pretty good, so keep up the good work. i rated 3/5.

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