Questopia

Questopia

by rustyFruit
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Questopia

Rating:
3.7
Released: June 06, 2013
Last updated: June 14, 2013
Developer: rustyFruit

Tags for Questopia

Description

Questopia is a dungeon-driven third-person pixel fantasy action/shooter where you have to beat ancient evil with sword and magic. What secrets are hidden in the tombs and what will you find? Explore this rich rpg packed with lots of items and enemies to slay.

How to Play

Use WASD/arrow keys to move and mouse to attack. Instructions about loot, exits and more are given during the game.

FAQ

What is Questopia?
Questopia is a dungeon crawler action RPG developed by rustyFruit where you explore randomly generated dungeons, fight enemies, and collect loot.

How do you play Questopia?
In Questopia, you navigate your character through dungeon rooms, defeat various monsters, avoid traps, break open objects, and gather treasure and equipment upgrades.

What kind of progression system does Questopia have?
Questopia features a level-based progression system where you gain experience by defeating enemies, level up your character, and unlock or upgrade gear and abilities as you advance.

Are there bosses or special enemies in Questopia?
Yes, Questopia includes boss fights and special enemies in certain dungeon stages, providing added challenge and unique rewards.

What makes Questopia different from other dungeon crawler games?
Questopia combines fast-paced dungeon exploration with RPG elements, randomly generated dungeon layouts, upgradeable gear, and a variety of enemy types within a browser-based platform.

Comments

0/1000
Slayzer avatar

Slayzer

Jun. 07, 2013

1726
27

In case, like me, anyone is wondering how many levels there are, on Normal there are 21.

sangsoo avatar

sangsoo

May. 04, 2015

566
9

Upgrading speed out of sheer frustration

dtwnight avatar

dtwnight

Jun. 15, 2013

2550
55

I feel so dumb. I didn't notice the expanded inventory until I got to the 10th floor ><. I felt even dumber when I realized I could have been sacrificing the extra gear for experience instead of dropping them on the ground.

yinyang713 avatar

yinyang713

Jun. 10, 2013

2224
49

Spells should be able to be ditched for exp. It's kind of painful to just leave a powerful fireball spell behind.

DivergentReality avatar

DivergentReality

Jun. 06, 2013

2170
62

A suggestion: make a circle that you can toggle on and off to show your attack radius. It will make the learning curve on the circle of death a little easier.