MinesweeperCube
by roadsidegravel
MinesweeperCube
Tags for MinesweeperCube
Description
This is your standard minesweeper but on a cube instead of flat.
How to Play
Click clickable cubelets until all cubelets that arent mines are revealed.
On screen buttons can be used for rotating the cube. The left panel lets you change to a side of choice and align it, the right panel is for moving in whichever direction you desire. Arrow keys also work.
Comments
ChaoticBrain
Jun. 30, 2017
You can't make a Minesweeper game without a flagging function. That's like releasing a platforming game without the ability to jump.
roadsidegravel
Jul. 10, 2017
Do you prefer to use the menu on the left (that changes and aligns the facing of the cube) or the menu on the right (that offers direct control)?
Yhw_
Jul. 09, 2017
neat idea! Like the others said, needs flagging. Another small thing I noticed: When I won, it said 46 safe clickable cublets left and 46 total mines. You need to subtract either the mines or the word "safe".
Yeah, that's supposed to say 'clickable cubelets remaining' at all times, because that number includes the mines. Good catch. I'll update that immediately. I'm working on another minesweeper variation, that one will have flags (it requires it) and I'll use what I learn by making that one to try and add flags here. There are some other features that could be added to this one, such as highlighting the cubelet your mouse is on. I might add some of those. The advice (from extra credits) is to cut the non essentials for your first few games and focus on learning and getting something ready for publishing and feedback so I cut everything I could, including flagging. Because flagging wasn't intended to be in it, the code is not ready for it at all. It will take time to add it. Including the time it'll take me to make the other variant first, it could be months. Sorry.
Tetlet
Jun. 30, 2017
Like the idea and minimal style, but it definitely needs the flagging function. Also, the direction of rotation seemed inconsistent to me. "Right" moves the current face to the left, whereas "up" moves it upwards... Is this standard in 3D games?
I accidently inverted the left-right movement, I'll fix it when I get back from work. It's too late to implement the flag, I'd have to rewrite a lot of the code. I'll look into it next week.