Idle Goo

Idle Goo

by RazielAnarki
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Idle Goo

Rating:
3.6
Released: November 05, 2014
Last updated: May 03, 2017
Developer: RazielAnarki

Tags for Idle Goo

Description

In Idle Goo, you take control of a "Grey Goo" type technological singularity, making you the overseer of a runaway nanobot replication that consumes everything.

This basically means you command your nanobot units to form into special nanobot assembly modules which in turn spew out more basic nanobot units,

... until you eat up all existing matter in the universe while producing quadrillions of sentient hive-minded self-replicating nanobots.

---

So, this is another idle game in the vein of Adventure Capitalist/Idle Necromancer/Overlod/etc, that i created to test/learn Unity's new GUI, and some Kong API functions.

Comments, suggestions are welcome and much appreciated, but keep in mind that i do this in my free time so updates may be sparse.

How to Play

Click on the module buttons to build more assembly modules out of your nanobot units to generate even more nanobot units!

Reach milestones, purchase upgrades, and discover bits of information to boost your production levels.

To mass purchase upgrades or modules, hold the SHIFT key while clicking.

Developer Updates

Jul 25, 2017 4:23am

Hello, singularity herders!

Just wanted to let you know that my new game, โ€œROGUE TANK ANNIHILATORโ€, a rogue-lite reimagining of the classic DOS game โ€œANNIHILATOR TANKโ€ has been released on Kongreagte :)

Itโ€™s available at:
http://bit.ly/2tGpn1K

Thank you, and keep on nanoreplicating! :)

Comments

0/1000
zepth avatar

zepth

Nov. 06, 2014

988
17

love how you set it to buy 10 and it rounds it to the next ten for you

butterflysigh avatar

butterflysigh

Nov. 06, 2014

841
17

I like your OCD-compliant mass-purchase feature. That's a first.

spamsidian avatar

spamsidian

Nov. 08, 2014

453
17

with speeds below 1 second how about making the bar solid and eliminating the almost done thing every split second. would probably help with game resources and whatnot

rinky999 avatar

rinky999

Nov. 28, 2014

110
3

Things get a lot faster now with shift clicking. Thank you!

splejx avatar

splejx

Nov. 06, 2014

659
29

Lag reducing options would be nice. Maybe freezing animated background or something. Unity is very CPU consuming so pls keep that in mind when coding an idle game and give mid-end PCs a chance. Otherwise good game so far...

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