Spellblazer
by rapaxus
Spellblazer
Tags for Spellblazer
Description
Young Kaven the apprentice seeks to become a Lightbringer at the Mage Academy in Sanxion. Can you help him overcome the dangers of the road?
How to Play
Use the mouse to select cities on your route. Click on shapes to move them to adjacent squares in battle mode. Rest between battles at the cities to get bonuses to damage. To complete the quests for additional spells, turn all the roads green after reaching the end city, first going from red to yellow then yellow to green.
FAQ
What is Spellblazer?
Spellblazer is a fantasy-themed action roguelike game developed by Rapaxus, where players fight through procedurally generated dungeons using spells and abilities.
How do you play Spellblazer?
In Spellblazer, you control a character and battle waves of enemies in levels, collecting upgrades and new spells as you progress through each dungeon.
What kind of progression system does Spellblazer have?
Spellblazer features a roguelike progression system where you gather abilities, power-ups, and gold during each run, with new upgrades and spells available in subsequent attempts.
What are the main features of Spellblazer?
Core features of Spellblazer include procedurally generated dungeons, a variety of spells and upgrades, permadeath with each run, and a focus on skill-based combat within a roguelike action framework.
Who is the developer of Spellblazer?
Spellblazer was developed by Rapaxus and is available to play as a browser-based roguelike action game.
Comments
Jayisgames
Jun. 01, 2008
I love the artwork and the presentation. Top notch. The lack of any help screens makes understanding some of the finer details difficult and confusing. For example, What does resting accomplish? And why am I given two options for resting (paying 20 gold or 100 gold). I chose to pay nothing and just leave. What effect does that have on my battles? It's nice you want to tell a story, but first help me understand how to play.
groinhammer
Jun. 22, 2016
mute button?
bardie
May. 14, 2009
sorry...this game is a little bit dull. good idea though very much like challenge of the walords on ds but much much less in depth. you need more character development and more choice of attacks. also a larger battle grid would make the encounters far more interesting. this game has a lot of potential but im afraid youve pulled it off rather poorly...
Reyali
Dec. 27, 2012
Explanation on the point of this game is lacking. What is resting for? I haven't seen a point, which also means what's the point of gold? The battles are good, although there should be an option to speed them up and a button for help in case one missed the directions the first time. Also I can't tell if there's any benefit from getting 4 vs. 3 in a row. I'd suggest giving a second turn if the player/NPC gets 4 in a row.
stygN
Apr. 11, 2010
I didn't quite get the game.. Where are the quests and the new spells? And it seems completely random if you win or not.. Sure, there are some strategy involved in what pieces you move, but come on.. Why not throw a dice?