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I like the game. Unlimited time option would be nice. Additional time for each group made would be helpful also. Maybe a hint button that would eat time as well.
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Ill try to get an untimed version made. This and my Dots game were projects to help me learn flash, so I made what I could.
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I have to retract my previous comment. I haven't done the math, but I have been finding matches more easily. I suspect I was misunderstanding the "none" part of "all or none".
I've seen a bug a few times, though, where the screen will go dark at the end of a game.
I'd also agree with Grid. I don't want a time limit on this game. I want to go until I've either worked myself into a corner (if possible) or I've cleared all the cards. Maybe time how long that takes me, with a 10 or 15 second penalty added for each wrong guess.
And high scores! ;)
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pretty fun implementation of set. I've thought of doing this myself... but why only 2 min? Why not count up rather than down... see how long it takes to go through the whole deck? Penalize for wrong guesses... If you did it to hundredths of a second or something, you could subtract from a billion for the final score.
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There is already a flash game that is basically the same thing, but it got rid of one of the properties. My wife asked me to make one for her that had all the same properties as the card game Set.
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Well either your instructions are wrong or the game doesn't match the way you intend it to. Every set I come up with is wrong until I randomly click three cards which don't seem to be a set and it's correct. Maybe everyone's just to thick to understand this game.
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Actually, I agree with pronell psyon. There seems to be many games where there aren't any combinations. Maybe a resort function would be nice.
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I think I'm missing something. Either that, or I end up with no possible moves a lot of the time. What if none of the cards match, and you don't have any of one of the shapes on the board?