MISSION 2 MARS
by Postmodestie
MISSION 2 MARS
Tags for MISSION 2 MARS
Description
An *3D Action Space Ship Simulator* with realistic, and therefore hard to master, space controls.
Move & Turn in every direction, but beware: once you accelerated, you have to counteract with retrotrusters to stop again!
Dock to the ISS, remove space debris, fly through an asteroid field, land on the Moon. M2M is vaguely based on Lunar Lander and Asteroids.
The year is 2040 ...
How to Play
Either control your ship with the mouse via the on-screen pads or use the keyboard.
Key mapping:
MOVE:
*Thrust forward / backward*: Space,T,up / X,G, down | Translate (Thrust) *left / right*: H,left / K,right | *up / down*: U / J
ROTATE:
*Turn left / right* (Yaw): A / D | *up / down* (Pitch): W / S | *left / right* (Roll): Q / E
Lower *red arrow* shows *velocity* magnitude and direction | Upper *blue arrow* indicates Target direction
You begin in the orbit of the space station. Once you accelerate over 1600km/h youยดll leave orbit. To return, match the speed and flying direction of the station.
Your speed is shown relative to the orbit.
Fully playable alpha demo version.
Uses Unity 3D Web Player.
Comments
Flame73
May. 23, 2012
wait. I already land in the asteroid and i repeated back in the moon and after that asteroid again?
Yeah, an infinity loop, soon to be filled with new levels. And sound. and and ...
Flame73
May. 23, 2012
how can I land in the asteroid D:
itยดs a bit tricky. Right before touchdown give a litte bit thrust down (i.e. in direction of the asteroid), until you are safetly grounded. And make sure your are in a decent angle relative to the asteroid surface (== parallel).
Flame73
May. 23, 2012
I can't find the dock in ISS D:
There are six, mainly on the modules where you see a ring, or coupling, e.g. on bow and aft, on the downmost module, etc. you have to come close and slow down to approx. 10-30km/h, then you will dock automatically.
jeffreycornbread
May. 22, 2012
It also might help that i was listining to songs on youtube but its gone now(the lag)
jeffreycornbread
May. 22, 2012
also could you possibly make the turning less sensitive
Well, itยดs quite balanced right now. The steering jets are strong enough to haul the ship around fast enough, but on the other way sensitive, to provide for little changes of bearing. The best handling methode is to make short turn-jet bursts rather than long ones, and to use the vertical and horizontal thrusters more often. E.g. it is possible to dock on the ISS by using the thrusters alone, without rotating at all...