Toadsy

Toadsy

by poobslag
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Toadsy

Rating:
2.7
Released: March 15, 2014
Last updated: March 19, 2014
Developer: poobslag

Tags for Toadsy

Description

An arcade game with a rhythmic twist. Hop across lilypads to get your toad from one end of the pond to the other, while avoiding the crocodile. Keep a consistent tempo and learn each level's unique rhythm to achieve faster times! But, move too quickly or ignore the correct timing, and you're croc-food.

How to Play

Arrows or WASD to move. Press escape to quit a level.

Comments

0/1000
denisandruss avatar

denisandruss

May. 15, 2015

0
0

i have ideas if you could make frog skins and flys as money like having a azureus skin plus a special like high jump or ultra speed

PancreasMan avatar

PancreasMan

Mar. 17, 2014

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0

Ooh, if you ever add background music to this, you could have the regular grid levels be in 4/4 time, and add special hex-grid stages in 3/4 time.

poobslag
poobslag Developer

I thought about background music! There were a few reasons why I opted out of it. It would have to be procedurally generated since there are 36 levels with different BPMs. I also liked keeping consistent tempo as a part of the challenge, and somewhat hiding the fact that it's a "rhythm game". I originally didn't even have the "tick" noise which clues you into the BPM, but it was a little too frustrating that way. Thanks for the suggestion though! Level 29 is in 7/8 time, if you get that far. Also, the "hex grid" idea is really interesting, it would be especially challenging having levels where you'd have to turn twice in a row... kind of like triplets!! Wow!

PancreasMan avatar

PancreasMan

Mar. 17, 2014

0
0

Pretty nice game, I like how the frog had different speeds on different stages indicated by the entrance speed. It may have been helpful to foreground that more, though, by using slightly different sound effects for the different speeds (or just different species of frogs or smth idk).

poobslag
poobslag Developer

Thanks, that's a good suggestion. I like the idea of having slow frogs or fast frogs, maybe the sprite could be redder for slower frogs, and greener for faster frogs! Kind of like Yoshi's Island where each level would use a different frog.