IDLE: Gravity Break-out

IDLE: Gravity Break-out

by orby_11
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IDLE: Gravity Break-out

Rating:
3.0
Released: June 10, 2020
Last updated: December 05, 2022
Developer: orby_11

Tags for IDLE: Gravity Break-out

Description

Destroy brown balls which are the center of the gravity.
Destroy them via clicking on them or, buy other balls to fight for you.
Merge your balls to make them stronger, buy upgrades to give them new abilities.

Note: This is the fixed version of previously uploaded Gravity Breakout Game

How to Play

Click on big brown balls (enemies) to destroy them or buy balls to fight on your side.

Developer Updates

Dec 5, 2022 6:39pm

I havenโ€™t been updating my games on Kongregate for a loooong time. After coming back and seeing people play โ€œIdle Gravity Breakoutโ€ I wanted to upload the latest version I was working on to Kongregate.
Update Notes:
- Changed the skins and visuals (obviously :))
- Added a healthbar instead of progress bar
- Changed the Upgrades Scene.
- Spiky Ball now also merges when there are 5 of them (7 was causing confusion)
- Added trails to the balls
- Now far more diamonds are gained after each 10 levels and after each prestige!! =)

More are in development and its motivating to see the game being played :)

Comments

0/1000
TheLowerLight avatar

TheLowerLight

Jun. 11, 2020

72
0

With linear prestige awards you can't really progress

firecraft811 avatar

firecraft811

Jun. 12, 2020

29
0

I think that the poison effect shoul be buffed to do like 5% of the ball damage because right now it is useless

Denatir avatar

Denatir

Jun. 13, 2020

24
0

Good game, but can we get some base damage upgrades? The game gets very slow very quickly.

RemiM4 avatar

RemiM4

Jun. 12, 2020

44
1

Wow! I got a 32 stack of poison on a ball that has 9.8 Mil HP... 32 poison damage per second means the poison will take 85 hours to kill the enemy. That's just to show you how obsolete the poison damage is, by the time you can afford a poison spike ball, the poison damage is obsolete. It's such a waste. So here's my suggestion, lower the enemy HP scaling so $$$/Sec doesn't go down the drain past lvl200. Add some diamond upgrades to boost your own balls damage (adding a 1% chance to increase your overpriced balls useless abilities is completely pointless, so you could get rid of those, or add the 1% increased chance to ____ to the damage increase upgrades. I'd love to see temp boosts (double money for 60 seconds, double damage for 60 seconds, double gravity for 60 seconds, double enemies for 60 seconds... see where I'm going?) There are a lot more things I'd love to suggest, but let's see if this skeleton of a game grows some muscles before suggesting it gets some skin.

Protoblob avatar

Protoblob

Jun. 13, 2020

16
0

Barebones game with great potential. If you keep on developing this game, this can become really good!

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