16KpixelTroid

16KpixelTroid

by onehandclap
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16KpixelTroid

Rating:
2.6
Released: May 20, 2012
Last updated: May 20, 2012
Developer: onehandclap

Tags for 16KpixelTroid

Description

This was made over a couple of days for mini Ludum Dare 34. The theme was 'Aspect' and a range of resolutions was provided. I went for 128x128, with the ZX Spectrum's palette, and manually bumped up the game's size 3x to 384x384 pixels. Have fun! =)

How to Play

Left and right arrows to move. Further instructions are given in-game.

Comments

0/1000
SkullSoft avatar

SkullSoft

May. 20, 2012

3
0

I hopped on top of the roof of the blue level and vanished off the face of the earth

onehandclap
onehandclap Developer

There, I fixed it. =) That was the result of a last-minute change, thanks for spotting the bug: I would have never though about it. =P

DimondAce avatar

DimondAce

May. 20, 2012

2
0

Fun but short. I'd like to see another :)

onehandclap
onehandclap Developer

I'd like to elaborate and write a bigger version in the future, we'll see if I'll get enough spare time. Thank you! =)

Frynge avatar

Frynge

May. 21, 2012

1
0

huh. my only 2 complaints: very short (more! MOOORE! :D) and no bleepy blippy music to bop to in order to suit the tone! otherwise: me gusta. well done!

onehandclap
onehandclap Developer

Thank you! =) I would have liked to make it longer, and also had some ideas for additional rooms, but time for the competition was running out. =P Regarding music, it sure would have added a lot to the game, but I know nothing at all about music. Maybe I should try one of those autocomposing programs for my future games. =D

brainisdead avatar

brainisdead

May. 21, 2012

1
0

short and sweet and fairly easy to complete.
maybe worth saying at the start that you can't jump so ppl don't complain?

onehandclap
onehandclap Developer

You're right, I was planning on something like that on the starting screen, but then I ran out of time. =( And thank you for playing and leaving a comment! =)

Kinsman avatar

Kinsman

May. 21, 2012

1
0

There's a bug where, if you've zoomed out of the page to make the game window smaller, you can't jump out of the room where you picked up the jump.

onehandclap
onehandclap Developer

Ouch! Gotta look into it, but I need more details. What do you mean by "zoomed out of the page to make the game window smaller"? If you mean using the browser's zoom function to zoom out the page, I tried zooming out until 10% of the original size in both Firefox and Opera and I couldn't replicate the bug, the room could still be left without any problem. =P

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