Godsbane Idle

Godsbane Idle

by Nyrio
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Godsbane Idle

Rating:
3.7
Released: November 26, 2021
Last updated: July 15, 2022
Developer: Nyrio

Tags for Godsbane Idle

Description

Godsbane Idle is a fresh idle take on games such as path of exile. It combines the hunt for powerful loot with idle systems to guarantee your progress even if time is short that day. It tries to stray away from linear paths and offers multiple ways to customize your equipment, skills and even more.

How to Play

Left-Click

Developer Updates

Jul 15, 2022 1:32am

Updated to the latest steam build!

Comments

0/1000
meyeusername avatar

meyeusername

Jan. 09, 2022

63
1

It would be nice if we kept collecting equipment in offline mode.

Valzor avatar

Valzor

Mar. 17, 2022

48
0

I find collecting relics to be needlessly slow and painful. Even under the best conditions, they don't drop very often, and needing 999 is just torture. The best way to get them is to let the game run all night long, but I'm not willing to do that. It wouldn't be so bad if relics (if nothing else) would still drop while offline, but they don't. My suggestion: Either (1) Allow relics to drop while offline, or (2) drastically reduce the number of relics needed.

Forhekset avatar

Forhekset

Jan. 16, 2022

16
0

I bought the auto filter so I automatically DESTROY all items under orange quality. Since only orange purple and red can be SACRIFICED. You take five pieces of the same color items and sacrifice them for bonuses. You get a greater bonuses for having all five helmets of the same color, or daggers, or boots, or gloves.

TDWaster avatar

TDWaster

Jan. 17, 2022

30
1

there still is so many undefined/unexplained features to this game. And progress takes forever

xCAMDAWGx avatar

xCAMDAWGx

Sep. 03, 2022

11
0

Main suggestion--Relics take WAY too long to obtain, and appear to take longer the later the level but I could be wrong there. Area 9 is currently getting me around ~50 relics per hour (so [1000 per relic] * [2 relics] / 50 per hour = ~40hrs idle time). Also at 3x monster/stamina rates. I could see cutting the requirement in half or allowing offline elites gain being reasonable adjustments.

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