All Ways Down

All Ways Down

by noddingTortoise
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All Ways Down

Rating:
2.1
Released: December 28, 2016
Last updated: February 26, 2017

Tags for All Ways Down

Description

All Ways Down is a simple but challenging puzzle game where you guide the ball by rotating the level, whilst allowing gravity to move it. In order to complete a level the ball must grow to a certain size, this is done by collecting growth pellets which increase both the size and weight of the ball. When the ball has grown enough then the player can complete the level by hitting the goal button.

*About*

All Ways Down was spawned out of the 72 hour game jam Ludum Dare 34 back in 2015. Since then I have updated the graphics, added new levels, mechanics and various other improvements.

*Features*

* 30 Challenging levels.
* 6 Different obstacle types.
* Controller and touch screen support.

How to Play

Controls:

* A/D, Left and Right Mouse Buttons, Left and Right Arrow, Left thumbstick(x360), left or right side of touch screen: *Rotate Level*.

* Pause|Break, Start(x360): *Pause game*.

* Enter, A button(x360): *Select*.

* Escape, B button(x360): *Back/Cancel*.

Developer Updates

Feb 26, 2017 7:54am

Parity update now live!

The parity update for All Ways Down brings the WebGL version up to date with the recently released Android version of All Ways Down (available now on the Google Play store).

New features include:

  • New collectables system:
    Each level now contains a golden collectable.
  • New level rating system:
    Each level now has a rating system, where a level completion is rated based on whether the level is complete, if the player died or if the golden collectable was picked up.
  • Further improved UI, including new UI animations.
  • And finally the ability to alter some graphical settings, such as overall quality and Vsync.

Other changes include general performance tweaks, bug fixes, new save system, level tweaks, and the combining of continuous play(Story mode) and single level play.

Comments

0/1000
Jagan420 avatar

Jagan420

Jan. 02, 2017

0
0

Conceptually, very cool. In practice, not so much. Game demands precision that controls don't provide.

Suggestions: More generous Hit boxes (spikes smaller, powerups larger), allow hitting the exit from any side (I almost quit on the first level), make course corrections easier/faster (More acceleration from gravity, but lower/same top speed), also the menus need some serious polish.

In all, has potential, but needs some major tweaking.

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