Stories of War

Stories of War

by NightChaseGames
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Stories of War

Rating:
2.7
Released: April 18, 2012
Last updated: April 18, 2012

Tags for Stories of War

Description

- Destroy incoming enemies with the turret. And launch your fighters once they become available in the second wave.
- Enemy fighters will attack your fighters and enemy bombers will target your carrier.
- You can repair your fighters by sending them back to the carrier. (by clicking the pilot icon at the top left corner.)

Have fun :D

Developer Updates

Apr 18, 2012 10:12am

I am doing a โ€œsequelโ€ with a story and extra stuff (like: guided missile turret). Feel free to add things you would like to see in the comment.

Comments

0/1000
Kyu555 avatar

Kyu555

Apr. 18, 2012

6
0

Not that bad, surely has potential. Nice graphics except for the turret. Well, I'll just see it as a demo ;-) Much room for upgrades and stuff. Sadly it gets boring and repetetive really fast. Give us more (different) enemies, different weapons, ship parts and modable fighters. Oh and you could add hotkeys for the pilots, though I didn't need to call them back. Didn't find a button fpor pause or menu. Add save points so you don't have to start from the beginning every time. Well, as I said, neat demo at this point ;-)

danodan94 avatar

danodan94

Apr. 18, 2012

2
0

I beat the game 1st time around. It was very easy and short, didnt lose a single fighter, or part of the ship. here are some tips:1.when there are no bombers, take out the fighters so that when the bombers come, your fighters will take them out instead ofspinning in circles. 2 use a little scattershot pattern for H fighters they're fast. 3 if enemies dont come right at begginning of wave, prepare for an OFF-SCREEN BOMBING! 4 priorities= W bombers > I bombers > H fighters > V fighters.

henry700 avatar

henry700

Apr. 18, 2012

2
0

Really Really nice. This would keep me totally entertained for over 1 hour, if it weren't the annoying little things and my un-ignorable urge to comment.

This game has a great base, which has already been done hundreds of times before, but i feel something special about this one. you need to aim your turret better and watch the healtj of your fighters... not that much micromanagement, but not something very very uber easy either.

The bombers that spawn right next to my base off screen are annoying but add difficulty to the game. just make sure to get calculations right so they dont fack up my whole base.

Also, while commenting, by the overkill ammounts of gun sounds i realized i lost, but even though my pilots are "dead", their ships are still there, fighting for my cause.

I will be generous and give a 5/5, but watch out for bugs!

NightChaseGames
NightChaseGames Developer

Hmm, do the pilots keep fighting with 0 health and shield? If so, I really need to check for some bugs. :( Other than that, maybe just the Hangar Bay is destroyed? In which case, the pilots are turned red, but will still keep fighting. Only they cannot be returned to carrier and be repaired.

Irasfel avatar

Irasfel

Apr. 18, 2012

3
1

Seconded what Kyu said, also the turret fires too slowly and runs out of oomph way too fast, or at least isn't powerful enough. It's deathly difficult to get enough firepower on one of the little tiny enemies to kill them. While we're at it, can we get a crosshair or something for the love of monkeys? Where am I firing exactly? Umm dunno will have to adjust after I've shot a big burst to see. Oh wait, I ran out of cannon ooomph trying to range in. Grumble.

Jindra34 avatar

Jindra34

Apr. 18, 2012

2
1

um yeah and remove the chances of off screen bombing runs occuring. that kinda royal f'd me when my hangar and power what not were blown up by enemies i couldn't shoot.

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