Orbital Onslaught

Orbital Onslaught

by nerdook
Report a bug
Flag Game
Loading ad...

Orbital Onslaught

Rating:
3.9
Released: April 06, 2011
Last updated: April 07, 2011
Developer: nerdook

Tags for Orbital Onslaught

Description

A real time/turn based, tactical-strategy game. Lead your mercenary forces against fugitive criminals in a sector, and fight for fame and fortune!

Bring the fugitives to justice using a wide variety of unique mercenaries, including soldiers, turrets, gunships and more!

How to Play

Use the mouse: instructions are in the game.

FAQ

What is Orbital Onslaught?

Orbital Onslaught is a strategy-based auto-battler game developed by Nerdook, where you deploy squads to fight against enemy waves in a sci-fi setting.

How do you play Orbital Onslaught?

In Orbital Onslaught, you select and deploy different unit types on the battlefield, timing your placements to counter enemies and defeat waves in each mission.

What progression systems are in Orbital Onslaught?

The game features a card collection mechanic, allowing you to unlock, upgrade, and customize your deck of units as you advance through levels.

Does Orbital Onslaught have boss battles or special enemies?

Yes, Orbital Onslaught includes boss battles and special challenges where you face tougher enemies that require strategic deployment and planning.

On which platform can I play Orbital Onslaught?

Orbital Onslaught is a browser-based game that can be played directly on Kongregate without any downloads.

Developer Updates

Apr 4, 2011 8:15am

Update posted! Two major changes: added a speed up button to battles, and you can now see how many turns it takes to cooldown a drop from the merc screen. Enjoy! Rate the game well if you like it. :)

Super Special Kongregate tip: Drop pods on enemies for extra damage. Go on. It feels good.

Thanks to Everlovely, myoclonic, SicMirx, Miki, Jessness, NinjaGamer, Afri and Greg for playing and giving such great suggestions!

Comments

0/1000
nosajimiki avatar

nosajimiki

Apr. 05, 2020

31
0

Decent game, but the money system makes it really easy to fall behind if you try experimenting too much with your army which kinda kills a lot of potential for tactics. I think it would be better if you could just load out your army based on total cost so you could experiment more with different tactics.

TheGreatKhan avatar

TheGreatKhan

May. 14, 2011

345
8

I had an uncanny resemblance to the 3rd criminal, and after I defeated him, it showed me standing next to him, who was now in jail. Then the Galactic Council thanked me.

...and the fools were none the wiser.

Zerataul avatar

Zerataul

Apr. 07, 2011

1563
47

I recommend adding extra missions that are replayable. They should give less money and not unlock anything, but it would give people with less skill the ability to catch up to the enemy's level as in Monster Slayers. Also, lives are unneccessary.

lazyaznkid avatar

lazyaznkid

Apr. 07, 2011

2775
109

Is it just me, or does the orbital bombardment really really hate the enemies? xD

neonights avatar

neonights

Apr. 07, 2011

2624
117

Another great game by Nerdook, indeed. But I kind miss a 'keep playing' mode and/or a 'replay level' option, so that way it's easier to test different units.