Protostar

Protostar

by myplayyard
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Protostar

Rating:
3.3
Released: November 01, 2011
Last updated: November 01, 2011
Developer: myplayyard

Tags for Protostar

Description

Uncover the mysteries of the Delta sector in this epic 2D vertical space shooter! With over 20 pulse-pounding missions, 5 unique boss battles, configurable ship upgrades and dynamic re-playable levels.

Purchase upgrades to configure your ship for battle to meet unique enemy scenarios. Return to previous missions to uncover new content and deadlier enemies.

How to Play

Movement: Keyboard Arrow Keys
Fire Blasters: C
Fire Missiles: X
Shield Bomb: Z (when upgraded)

Comments

0/1000
MGrock avatar

MGrock

Nov. 01, 2011

91
1

When you enter the level you need to reselect the screen with the mouse to control the craft, if you forget then damage is done before you even start.

Vlyke615 avatar

Vlyke615

Nov. 01, 2011

70
2

Two things that would improve the game play dramatically: 1. As Omnivar stated a coolant upgrade for shooting 2. A 'vacuum' device to suck in the crystals (hard to collect them while shooting/avoiding enemies)

thegoodlocust avatar

thegoodlocust

Nov. 02, 2011

36
1

The overheating isn't that annoying, but there should be an upgrade to reduce it somewhat. I'm more annoyed by the fact that the levels/bosses don't give you huge amounts of crystals - so if you want to upgrade your ship you have to replay the old minefield level a bunch. That is not fun.

Too many upgrades are a mixed bag - like firing off a bunch of missiles at once without increasing your capacity. Why would you even bother getting the final launcher upgrade? So you can run out of ammo twice as fast? No thanks.

It is a fun game, but it seriously needed to be beta tested by some experienced gamers. It would've had a much higher rating and made more money if you'd done that.

DarkSlash001 avatar

DarkSlash001

Nov. 03, 2011

43
2

Great game - very well polished. With the cutscenes, art, and English (Usually for a game of this quality, I'd expect Japanese origin and poor grammar.), but especially with the level replay value, which keeps the plot consistent. I don't mind the clicking - it's really not that much of a bother. However, upgrades should include weapon cooling and a "magnet" for the crystals. Also, I find myself accidentally pressing "z" a lot, and thus screwing myself over for the rest of the mission. As a side note, that laser level is too damn hard. And when I have to retry it time and time again, I'd prefer not having to bear with the dialogue.

Workdammit avatar

Workdammit

Nov. 01, 2011

45
3

Protip: Don't make your upgrades feel like downgrades.

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