Mathmancer

Mathmancer

by MSPK
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Mathmancer

Rating:
2.1
Released: September 15, 2008
Last updated: September 15, 2008
Developer: MSPK

Tags for Mathmancer

Description

For centuries the people of GUHT have lived simple agrarian lives on their peaceful continent of ANIMUS. They lived with the land, in cooperation with nature, and worshiped only one god, whom they called KNOWLEDGE. However it would all be shattered one day when a cult worshiping a new god, whom they called IGNORANCE, began to rise.

The cultists mounted a surprise attack on GUHT, taking advantage of the belief of the people that the cultists were but mere rumors. They were able to destroy the town's entire guard with the demonspawn they summoned in the name of IGRNOANCE--all the town's guard except for a lone Mathmancer.

SURGEON GENERAL's WARNING : Viewing the "art" from this game may cause spontaneous vomiting.

How to Play

Click on text box and type in the answer to whichever math problem corresponds to the spell you want to cast.

Fire ---> Iceman

Water ---> Charcoalman

Earth ---> Voidman

Air ---> Mudman

Developer Updates

Sep 15, 2008 9:38am

(9/15) โ€“ Added โ€œApproachingโ€ text field that alerts you to how much time you have before the enemy begins his attack. โ€“ Added code that causes the game to refocus on the input text field when you cast a spell โ€” you will therefore only have to click on the input text field once at the start of the game now.

Comments

0/1000
bhancock2232 avatar

bhancock2232

Apr. 29, 2009

0
0

pressing enter should cast... .. . GO MATH GAMES!

MotoInushonen avatar

MotoInushonen

Sep. 15, 2008

0
0

I agree the elemental correspondences seem a little counterintuitive. Since addition and subtraction are inverses, it might make sense their elements are in oppostion (fire/water for example). Similar for multiplication/division. You'd still need to answer the question correctly, but at least it would decrease the twitch-factor of "which one fights void again?"

MSPK avatar

MSPK

Sep. 15, 2008

0
0

Thanks for the suggestions--working on them, and @flamewolf I agree with you but I wasn't sure how hard I should make the problems since I wasn't sure about the math skills of my audience...after letting my little brother play I toned it down a little, maybe I did it too much. I think I'll extend the range of difficulty levels so that anyone can find a spot where it is challenging enough for them but not frustrating...

SaintAjora avatar

SaintAjora

Sep. 15, 2008

0
0

I agree with paco on several points, especially regarding the text box. It would be nicer to simply enter in the problem rather than clicking around and looking everywhere all the time. Also a bit more information on what spells to use when would help, perhaps a visual representation of what spells the enemy is weak to on the side would be nice.

flamewolf33 avatar

flamewolf33

Sep. 15, 2008

0
0

way too damn easy
instead of making more enemies for harder level, make the problems harder

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