Defense prototype 2

Defense prototype 2

by mikhog
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Defense prototype 2

Rating:
2.4
Released: July 18, 2017
Last updated: July 18, 2017
Developer: mikhog

Tags for Defense prototype 2

Description

This game is heavily influenced by Mud and Blood 2 which can be found here on Kongregate. If you've never tried it, you really should! It has probably cost me many days of productivity.

A small squad of soldiers need to hold back an enemy attack.

How to Play

Control players by dragging them. They will find targets on their own.

Give players new equipment by dragging it to them from the menu.

Developer Updates

Jul 27, 2017 1:35pm

Development is now continuing on this link:

http://www.kongregate.com/games/mikhog/defense-prototype-3

as there have been large changes that makes saves break and game balance totally different (which affects leaderboards) that's the easiest way for me.

Comments

0/1000
Chaafii avatar

Chaafii

Apr. 29, 2017

3
0

I've been waiting for successor to Mud & Blood. I always thought that game would launch a genre. It'll be interesting to see if the game picks up with enough upgrades. Right now it's a little slow and every enemy soldier is a boss mob.

Galadan avatar

Galadan

Jun. 02, 2017

2
0

Could you move either the "Back to main menu" or the "Reset game data" button? Placing one atop the other must be considered a mine and should cost requisition points ;)

mikhog avatar

mikhog

Jun. 03, 2017

1
0

Made another update with many minor improvements. Will now start working on adding flamethrowers whihc is likely to take a few days. If you have other ideas you'd like to see implemented then let me know!

zenius9 avatar

zenius9

Jun. 14, 2017

1
0

hi,mikhog :) i played your game for 3 days now, all is good,but i was wondering - why men carrying flamethrowers ALWAYS explode? even when attacked and killed in hand to hand combat... it is not quite logical.. and its really annoying (i bet it is supposed to be,but still)

Chaafii avatar

Chaafii

May. 13, 2017

1
0

I wrote a game bug ticket, but just to follow up... It would be very nice if the game kept track of progress after each wave. I probably lost out on more than one rank point after making it to L618 and then the game crashing from a WebGL error. You could even make it so the game checks the previous battle when you reload and allow you to continue if that battle ended for reasons other than losing all your staff officers.

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