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i made it to passed level 100 but became swarmed. I built 3 mazes, i would close 2 open one and just kept doing that over and over. Eventually they swarm all my mazes then came the lag.
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This game does not have a valid reason to exist , 1) because it is absolutely impossible to finish it , 2) because it has only one unique campaign , 3) because within the campaign , it has only one unique mission , 4) because within the mission , it has only a single map , 5) because within the map , it has two identical levels of difficulty ( *Normal* and *Hard* ) , 6) because within each level , it has 200 completely unbeatable zombie waves , 7) because from the wave 150 , the lag that it acquires freezes it completely and it is unbearable , 8) i have tried with a quite powerful machine , along with Firefox , Safari and Chrome , and it is still the same disaster , in short , do not lose more than ten seconds to play it ... horrifying ...
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so sad they didn't take this further. It has all potentials to be a REAL TD. I don't mean quests and bs, but some sort of progress-tree, combos etc. Like in the good old td-days
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A really good combo is a grenade tower and a flashbang tower especially if you forced the zombies to go through a directed path as the flashbang tower slows enemies down while the grenade tower continually throws...grenades at the grouped up and slow zombies like so more people can see
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It doesn't matter how ong a maze you make, so long as there is a physical way to your base, they will take it. If it was a wall, they would just break your towers.
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The game is fun, but a little single dimensional.
A metagame aspect that allows us to progress and develop between battles would be awesome.
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good game I guess a bit boring build the typical trap and have them run back and forth through the maze.. rinse and repete..
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the zombie pathing needs rework. As others have said, it is possible to block maze out zombies from your base. Don't even have to resort to entrance switching.
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"Sir, if we place this tower in the only entrance, we can block off the zombies from attacking!"
"No, we obviously need to give the zombies a chance to kill us."
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..... The damage these monsters can take before going down is unreal. 5 upgraded grenade turrets struggle with small groups. I think it's a bit too hard.
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You should add bonus for early wave start, also area of effect towers are almost useless against strongest waves because zombies regen life to fast. Make only sniper towers and you will climb the ladder!
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great game. i would like some new background options and maybe 3 new towers. 1. flamethrower strong vs clustered zombies week vs fast vombies. 2. comand tower increases damage, range, and rate for connecting towers. 3. a tower that increases money dropped by zombies that die in its affected area.
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If the developers can’t even figure out how to make separate controls for music and sound effects, they deserve to have their games rated 1/5.
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Also, would be nice to have achievements that would give bonuses, like killing 100-200-500 armored zombies would give 5-10-15% armor pen to smg and mg towers, killing 100-200-500 zombies with sniper would give 2-3-4% chance for headshot to sniper tower, killing more zombies with grenades would increase aoe, confusing more zombies would make higher chance or debuff for longer time, kills with flame tower (btw, flame tower is a must addition in any sequel you would plan to do) would increase burning damage and prolong effect. We all love achievements, give a sense of... achievement. xD
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Nice TD, you should make a sequel, add more towers (shotgun, minigun, flamers, things that are used in a zombie apocalypse) ;), traps (barbed wire, "rechargable" mines - odd thing, only seen in movies, caltrops.
And why wouldn't you make a thing that noone has thought of before: make an upgradable base, with signals to call artillery, airstrikes or other godly powers. Oh w8, this thing was in Starcraft before. :|
What I forgot, should add more specials to towers, for example, pistol should get crit chance and higher crit damage with every upgrade, else this tower is not very appealing.
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Nice game 5/5 but it can be a little boring on the upgrades and their almost unnecessary. Fellow coders can pretty much notice an algorithm and from there its a simple as design a map so that the enemies have to go around a narrow winding path of shock towers. When they get too close... simply sell a tower at the bottom of your base (which is surrounded by towers that are connected to the path) then block off the other side of your base. This then resets the algorithm and turns the enemies around. Lol. Same with all td games that minions cant walk through or destroy towers.
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Not a bad game, but it seriously needed a speed up button. Patience is a virtue and its a virtue I lack. Constantly overwhelmed because I keep hitting the "Send next level" button :(
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up to the final boss games was great, after that game became so slow and scoreboard stop working had to guess when to upgrade towers. was going to try and complete the game but after playing for another six hours could feel myself turning into a zombie and was willing the zombies to get to the yard.
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Decent, the zoom in/out feature is nice. Speed up button would help and different terrain features would be nice. I like the mix of towers, and this is a pretty nice game overall. I'm nit-picky on my TDs but I'm still going to give this a 4/5. Look forward to seeing the sequal!
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yaay another TD game where selling and building so the enemies go round and round backtracking is the strategy.....wewt!! FUN!! Take your notes from desktop TD? lol
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Found a bug. all the guns stopped shooting. The prices of some towers I had just sold didn't disappear, but the enemies kept moving...but when they got to my base; I didn't appear to lose any life. (I did eventually get a game over message though.)
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If you build from side to side leaving only one way to travel they bug and will walk in the grey past all your defenses. Fun game tho
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Good old school TD . Reminds me of Warcraft 3 custom td maps like TTW where u had to create mazes to win : ) ! had fun!! Still , i suggest it could be a lot better if the creator would like to add some details to the map , a speed button , or maybe more better looking towers? good game . 4/5
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Really good start, what's always nice in a TD with few weapons is combos and for a single map this big you could go on for many hours building up different combos to try to make your towers as deadly as possible.
One off the best combo-TD's is Onslaught 2, though the Bubble TD's has better combos imo
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The game definitely has potential. I don't like that the creeps can do off the build-able map, but adjusted to that quickly enough...some different looking stages would be nice