Strikeforce Kitty: Last Stand

Strikeforce Kitty: Last Stand

by MARTINIRosso
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Strikeforce Kitty: Last Stand

Rating:
3.7
Released: June 22, 2015
Last updated: June 25, 2015
Developer: MARTINIRosso

Tags for Strikeforce Kitty: Last Stand

Description

StrikeForce Kitty released on Nintendo Switch and Steam!
Check out by clicking this links:

"Switch":https://www.nintendo.com/games/detail/strike-force-kitty-switch/

"Steam":http://store.steampowered.com/app/745330/StrikeForce_Kitty

While our heroes from Strikeforce Kitty 2 were leading the invasion against King Fox, he ambushed us! An army is striking right at the heart of our kittens' kingdom: Great Kittycastle. Tired and beaten, the evil fox army has hired powerful raccoon mercenaries to bolster their ranks!

Repel waves of enemies and lead the defense of Great Kittycastle in this new idle-game about brave kittens.

How to Play

- Your kitten army will defend against the fox guards automatically.
- Click repeatedly during battle to improve your attack speed.
- Collect and equip outfits to improve your units' special abilities.
- Earn fish to buy army and castle upgrades.

Developer Updates

Jun 25, 2015 12:27am

Sorry for lags. Problem with engine. I hard work about this right now. I will fix it

Comments

0/1000
BenR278 avatar

BenR278

Jul. 25, 2015

94
4

Please fix the time system for the wall rangers, they upload a lot slower than it says.

dubesor avatar

dubesor

Jun. 22, 2015

667
65

Like all the Strikeforce Kitty games there is a gigantic memory leak, causing unplayable lag after some time. I don't know if the dev is just incredibly incompetent since this was always commented hundreds of times before or if this practice is to force people to constantly reload the game in order to fix it temporarily for highly inflated playnumbers.

MARTINIRosso
MARTINIRosso Developer

Hi dubesor. Iโ€™m very sorry that this game hasnโ€™t worked well for you and others here. I know itโ€™s taken awhile, but weโ€™re working really hard on a fix for all the game slowdowns. We found a lot of problems, like you mentioned, in our game engine, but finally are very close to a fix. I hope everybody will give our game another chance.

sgtYubber avatar

sgtYubber

Jul. 02, 2015

227
19

Is there a way to skip low level bosses? I'm getting tired of getting rid of the 3 first ones...

Sarah_K avatar

Sarah_K

Jun. 24, 2015

391
40

At this point, I can't tell if the refusal to fix your memory leaks and streamline the game code is out of spite, stubbornness, or ignorance. I'm sorry, I don't mean to be some raging hater, but this seriously is getting out of hand. I dread seeing your games because of the massive performance issues nearly all your games have. Please, for the love of whatever god you believe in, improve your code or pay someone else to do it for you.

nadiakasper24 avatar

nadiakasper24

Jun. 22, 2015

304
31

As a fellow indie dev here on Kong, I know the importance of MAKING SURE YOUR GAME WORKS before releasing it! (I'm also guilty of that one, but I refer to the first one, listen to what people are telling, AND FIXING PROBLEMS!!!) Please. I beg you on behalf of the entire kongregate community: Fix the memory leak that ALL of the SFK games have. There is absolutely NO reason or excuse for this persisting problem to exist across ALL of your games! Can't fix it yourself? ASK? There are a kajillion forums on the internet, not to mention a GREAT community here, where you can find help? But, for the love of Pong, FIX YOUR GAMES!

That is all.

MARTINIRosso
MARTINIRosso Developer

Hi nadiakasper24, youโ€™re 100% correct. We overlooked some simple tests we should have done before launching the game. Weโ€™re working hard on the memory leak. Wonโ€™t rest until itโ€™s done!

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