Knightmare

Knightmare

by LMCGames
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Knightmare

Rating:
2.4
Released: March 29, 2012
Last updated: March 29, 2012
Developer: LMCGames

Tags for Knightmare

Description

A short action adventure game where you take the role of a knight who has been assigned with saving the kingdom from a great evil and returning the King's princess and most honourable Knight.

This was our first proper attempt at a game in Flash and there were many complications with code, especially collision (a last minute fix was implemented). This is a concept of a much bigger game we wanted to create if we had more time and more knowledge of ActionScript.

_LMCGames are all produced by students and many have no prior experience of making games. So, while we value any feedback, please keep it constructive!_

How to Play

Use the arrow keys to move
Use the mouse to attack nearby enemies or use potions

Comments

0/1000
Irasfel avatar

Irasfel

Mar. 29, 2012

5
0

Not bad for a first go really, seen oh so much worse by people that should know better. Since it's a student thing I'll tone down my usual err... pickiness a bit ;) Pretty much comes down to an exercise in maths in the end, pop a potion if you're at 10 or less, otherwise don't - but the visuals are cute in a retroish sort of way. Have to ask, everyone else had an animation, why not our hero? Seemed odd to have everything else waving about but not him/her/it? Any road, I'd suggest perhaps that to take this sort of thing further, have a combat screen with several different abilities maybe - varying damages on timers or somesuch. Monsters might well have some too, would vary up the combat a good deal and provide more variability/replay interest. Just how I'd mix it up, were it something I was pursuing working on. Also, the collision... yeah yecccccccch. That really needs to be worked out so you aren't getting stuck on each little bit of scenery - that needs to be priority one :)

LMCGames
LMCGames Developer

Thanks Irasfel. The guys have already started on their next game, so watch this space ;) The collision worked 'normally' until about 5 minutes before uploading - it had to be changed as about 4 walls had a teleport glitch that made it unplayable. They've learnt a lot and will take it forwards, thanks for the input!

kcpism avatar

kcpism

Mar. 29, 2012

3
0

Yay! I won'd the game, oh wait did I just lose cos I won'd? Eeak

Nice adventure, I like the gfx :)

Jaurxe avatar

Jaurxe

Apr. 06, 2012

1
0

After dying, I collided with, well, everything. Movement became difficult to the point where I just had to quit. For your future project I suggest looking into a freeware library for AS3 which might be able to handle some of the collision detection things for you. Game looked nice in a Commodore 64 kinda way, although the 2nd level was an eyesore. All in all, consider this project a success in how it's probably taught you. Start/keep working on your new project!

Obzcure_Reducer avatar

Obzcure_Reducer

Apr. 03, 2012

0
0

less grating music please

mattyspatty avatar

mattyspatty

Mar. 30, 2012

0
0

Agree with the other comments, the collision was frustrating, but I totally empathise and it would have been nice to have more animation.
The music and art are both very promising, but they don't really work together for me, the eerie music and the mostly bright open areas felt a bit mis-matched, perhaps a fog of war around the player and lowering the contrast on the monsters and particularly the environment would have added atmosphere.
Promising stuff though! Good luck to you all :)

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